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Re: Simple Renderings Thread

Posted: Tue Feb 12, 2013 5:23 am
by dcm
Awesome trees !

Lithium : Very nice, just cook it longer, There is still noise pattern visible :)

Simple Renderings Thread

Posted: Tue Feb 12, 2013 9:26 am
by Headroom
Nice Lithium. Is that nice brushed AL pattern some ISL trickery or very finely bump mapped ?

Re: Simple Renderings Thread

Posted: Tue Feb 12, 2013 11:42 am
by LithiumDesign
Cheers guys, reworking on the materials at this moment!
Headroom wrote:Nice Lithium. Is that nice brushed AL pattern some ISL trickery or very finely bump mapped ?
It's all very finely mapped :D ISL is well above me! Don't know where to start with it!
I'll stick to my 6k x 6k maps for now :lol:

Re: Simple Renderings Thread

Posted: Tue Feb 12, 2013 5:47 pm
by CTZn
LithiumDesign wrote:It's all very finely mapped :D ISL is well above me! Don't know where to start with it!
I'll stick to my 6k x 6k maps for now :lol:
Erf texels nooo I can take no more of the kryptonite !

http://www.indigorenderer.com/forum/vie ... 23&t=12194

Re: Simple Renderings Thread

Posted: Tue Feb 12, 2013 8:32 pm
by LithiumDesign
Image

Sorta happy with it, hope you all spot a certain part of it! If not then back to the drawing board! :roll: :lol:
CTZn wrote:
LithiumDesign wrote:/snip
Erf texels nooo I can take no more of the kryptonite !

http://www.indigorenderer.com/forum/vie ... 23&t=12194
Cheers for the link CTZn, will have a looksie when I've finished work :)

Re: Simple Renderings Thread

Posted: Wed Feb 13, 2013 8:18 am
by LithiumDesign
ignore this :D

Re: Simple Renderings Thread

Posted: Thu Feb 14, 2013 12:08 am
by Bosseye
Zom-B wrote:
tarikb wrote:Still working on it.. Any sugestions? Thnx
That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.

Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice :)
Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:

- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think


I really like your sky and the overall lighting feel, and please tell where you got your 3D people from :)
If you still want to put more work into this project consider a own wip thread, there is a lot of potential here :)
Zom-B, not sure if tarikb replied, but the 3D people are just off the sketchup warehouse. I used a few myself a couple of times but I decided that they were a little too static. I prefer flat photo texture people or stylised people shapes now, puts less emphasis on the people and puts them as scene dressing rather than the focus which is where they should be.

Re: Simple Renderings Thread

Posted: Thu Feb 14, 2013 1:40 am
by Zom-B
Thanks for the info Boss :)

Re: Simple Renderings Thread

Posted: Sat Feb 16, 2013 11:34 pm
by kklors
Hello everyone!

I know Indigo for quite some time but never came to post or register on the forums, which I feel guilty of seeing so many friendly and interesting people in here. (Maybe I'm just an anti social ass...)

Here's one of my latest renders done with Indigo:

Re: Simple Renderings Thread

Posted: Sun Feb 17, 2013 8:56 am
by OnoSendai
kklors: Cool render!
Looks like something from Half-Life.

Re: Simple Renderings Thread

Posted: Sun Feb 17, 2013 2:04 pm
by lycium
:shock: so awesome! 10/10 realism and great halflife-esque scifi scene!

Re: Simple Renderings Thread

Posted: Sun Feb 17, 2013 11:15 pm
by Pibuz
Yes very very cool, you anti-social ass! :lol:
Best sci-fi with Indigo for me so far! Looks exactly like a stolen shot by a surprised visitor in a alien-tech laboratory! Wonderfulo moood!
What about the lightenings?

Re: Simple Renderings Thread

Posted: Mon Feb 18, 2013 9:03 am
by kklors
Thanks so much people!

Really haven't thought of Half-Life while making it haha, the idea was kind of a Sci-Fi future alchemist gold creation chamber! The lightnings and the smoke are post work and highlight that some creation process is going on.

I've got different other renderings I test rendered previously. Could spam some in here if the interest is there.

Re: Simple Renderings Thread

Posted: Mon Feb 18, 2013 9:14 am
by CTZn
Of course there is :)

Re: Simple Renderings Thread

Posted: Mon Feb 18, 2013 9:14 am
by JK
Please do spam! Im always curious of sci-fi related stuff in Indigo! :-)