Simple Renderings Thread

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cotty
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Re: Simple Renderings Thread

Post by cotty » Sun Jan 27, 2013 1:30 am

OnoSendai wrote:So cool!
Are there gaps in your models?
Thank you! Yes (good eyes :wink: ), here is an updated version...
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cotty_platonicsolids2.jpg
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Re: Simple Renderings Thread

Post by Mor4us » Sun Jan 27, 2013 1:49 am

what do you need the tiled floor for? ;)
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Re: Simple Renderings Thread

Post by cotty » Sun Jan 27, 2013 3:42 am

Mor4us wrote:what do you need the tiled floor for? ;)
Only for making you asking :lol:
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Re: Simple Renderings Thread

Post by Mor4us » Mon Jan 28, 2013 12:55 am

did work! :D
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Tue Jan 29, 2013 8:47 pm

yes
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voronoi3d_test2.jpg
geosphere radius: 25cm
Last edited by CTZn on Wed Jan 30, 2013 7:36 am, edited 1 time in total.
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cotty
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Re: Simple Renderings Thread

Post by cotty » Tue Jan 29, 2013 9:33 pm

shader yes?
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Re: Simple Renderings Thread

Post by CTZn » Wed Jan 30, 2013 2:15 am

shader shader yes yes !
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blobby_sculpture_take2.igm
Not meant to be used in the material preview scene. Test geo sphere above is about 50cm wide.
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Thu Jan 31, 2013 3:35 pm

voronoi3d also makes nice wood grain.
simple.jpg
simple.jpg (9.8 KiB) Viewed 2925 times
packed scene, see below.
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modern_coated_wood_sculpture_02.jpg
Last edited by CTZn on Fri Feb 01, 2013 4:12 pm, edited 1 time in total.
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Re: Simple Renderings Thread

Post by pixie » Thu Jan 31, 2013 8:36 pm

CTZn wrote:voronoi3d also makes nice wood grain.
simple.jpg
Wood grain Lolly pop? ;)

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Re: Simple Renderings Thread

Post by CTZn » Fri Feb 01, 2013 4:38 am

It's - my - lollypop, hm hm hmmm, you - don't have one !!!

Come on pixie, don't kid with things you don't understand. Mom told me it was art !
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Re: Simple Renderings Thread

Post by pixie » Fri Feb 01, 2013 11:52 am

CTZn wrote:It's - my - lollypop, hm hm hmmm, you - don't have one !!!

Come on pixie, don't kid with things you don't understand. Mom told me it was art !
:greenofenvy:

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Re: Simple Renderings Thread

Post by CTZn » Fri Feb 01, 2013 4:05 pm

Aw don't do that you look terrible, here's a lollypop Art Panelizer for your pain.

The wood albedo is merely a placeholder. It's currently a phong version applied but you will find the coating/substrate version within.

PS: watch the white point and camera response.
PPS: I'd love to see how this would look like on curved walls and whatnots.
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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Sat Feb 02, 2013 12:18 pm

Still working on it.. Any sugestions? Thnx
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slika3-3.jpg
slika2-2.jpg
slika1-1.jpg
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Re: Simple Renderings Thread

Post by Zom-B » Sat Feb 02, 2013 9:48 pm

tarikb wrote:Still working on it.. Any sugestions? Thnx
That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.

Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice :)
Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:

- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think


I really like your sky and the overall lighting feel, and please tell where you got your 3D people from :)
If you still want to put more work into this project consider a own wip thread, there is a lot of potential here :)
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pixie
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Re: Simple Renderings Thread

Post by pixie » Sat Feb 02, 2013 10:47 pm

CTZn wrote:Aw don't do that you look terrible, here's a lollypop Art Panelizer for your pain.
Look look, this fresh lolly pop mom gave me! You can taste the varnish just with your eyes! xD
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lollypopArtPanelizer.jpg

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