tarikb wrote:Still working on it.. Any sugestions? Thnx
That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.
Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice

Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:
- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think
I really like your sky and the overall lighting feel, and please tell where you got your 3D people from

If you still want to put more work into this project consider a own wip thread, there is a lot of potential here
