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Re: Simple Renderings Thread

Posted: Sun Dec 16, 2012 7:54 am
by ENSLAVER
OnoSendai wrote:Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.

Now you just need to add atmosphere and scatter trees :D

Re: Simple Renderings Thread

Posted: Sun Dec 16, 2012 9:44 am
by lycium
Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!

Re: Simple Renderings Thread

Posted: Mon Dec 17, 2012 10:22 am
by wlf_alex
lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?

Re: Simple Renderings Thread

Posted: Mon Dec 17, 2012 11:45 am
by OnoSendai
wlf_alex wrote:
lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?
Indigo has support for a planetary-scale atmosphere model. See the test scene in this thread: http://www.indigorenderer.com/forum/vie ... =3&t=12050

Re: Simple Renderings Thread

Posted: Mon Dec 17, 2012 10:08 pm
by wlf_alex
OnoSendai wrote:
wlf_alex wrote:
lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?
Indigo has support for a planetary-scale atmosphere model. See the test scene in this thread: http://www.indigorenderer.com/forum/vie ... =3&t=12050
Thanks for the reply, Ono. I thought it there will be some is setting the atmosphere are available to users. I also looked at the test scene but did not understand how it can be used to Cindigo.

regards

Re: Simple Renderings Thread

Posted: Mon Dec 17, 2012 10:13 pm
by CTZn
Basic terraces in ISL.

Using a full scale atmosphere simulation would add to the image depth indeed. It's tricky to set up because it works under specific conditions for the planet scale as illustrated somewhere in that IGS mentioned above. Simple PT was mandatory recently.

In general it may currently be most convenient to merge the IGS scenes manually.

PIGM material (with user friendly controls in order to tweak the code) available in this thread.

Re: Simple Renderings Thread

Posted: Tue Dec 18, 2012 5:06 am
by OnoSendai
Waiting for a tree model :)

Re: Simple Renderings Thread

Posted: Wed Dec 19, 2012 1:57 am
by Bosseye
:lol: At last! Its the mythical lost valley of the teapots....

Re: Simple Renderings Thread

Posted: Wed Dec 19, 2012 2:22 am
by Mor4us
Jan Walter Schliep, one of the Silva3D artists, recently released a really good low poly model intended for massive instancing!
You can find it on his facebook page or on the silva3d page ;)

==> Background Tree
http://www.silva3d.com/cms.php?id_cms=7

Re: Simple Renderings Thread

Posted: Wed Dec 19, 2012 2:48 am
by Zom-B
Mor4us wrote:Jan Walter Schliep, one of the Silva3D artists, recently released a really good low poly model intended for massive instancing!
You can find it on his facebook page or on the silva3d page ;)

==> Background Tree
http://www.silva3d.com/cms.php?id_cms=7
Most of the time its the 3D app you work with that has issues handling multiple instances of hig rez models, Indigo will eat them for breakfest: http://www.indigorenderer.com/forum/vie ... 50#p119550

Re: Simple Renderings Thread

Posted: Fri Dec 21, 2012 5:37 am
by Mor4us
did a little test on moblur, my first time in rendering itself ;)

Re: Simple Renderings Thread

Posted: Fri Dec 21, 2012 5:58 am
by OnoSendai
Mor4us wrote:did a little test on moblur, my first time in rendering itself ;)
Sweet :)

Re: Simple Renderings Thread

Posted: Fri Dec 21, 2012 9:13 pm
by wlf_alex
Mor4us wrote:did a little test on moblur, my first time in rendering itself ;)
nice render !

Re: Simple Renderings Thread

Posted: Sun Dec 23, 2012 4:50 am
by cotty
Just playing around with Artisan (and bring back something simple in this thread :wink: )
(model here)

Re: Simple Renderings Thread

Posted: Sun Dec 23, 2012 12:31 pm
by ENSLAVER
cotty wrote:Just playing around with Artisan (and bring back something simple in this thread :wink: )
(model here)
That's a great material/lighting setup.