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Re: Simple Renderings Thread

Posted: Fri Aug 03, 2012 1:05 am
by ENSLAVER
dcm wrote:rendertimes ? pure pt ?
Yeah just GPU PT/SS4, my cpu was a major bottleneck though, still running a phenom x4. Each one was over an hour (not sure exactly).

Re: Simple Renderings Thread

Posted: Sat Aug 04, 2012 3:29 am
by Gabich

Re: Simple Renderings Thread

Posted: Sat Aug 04, 2012 3:54 am
by OnoSendai
Thanks for posting the wireframes Gabich,
Great image!

Simple Renderings Thread

Posted: Sat Aug 04, 2012 5:08 am
by zeitmeister
Thank you!

Re: Simple Renderings Thread

Posted: Mon Aug 06, 2012 7:53 pm
by cotty
A (part of a) hedgehog...

Re: Simple Renderings Thread

Posted: Tue Aug 07, 2012 1:51 am
by Pibuz
Dispersion glass test, Indigo-skindigo, latest versions, model from the warehouse

Re: Simple Renderings Thread

Posted: Thu Aug 09, 2012 11:02 am
by Stromberg
Just had to do a simple render with indigo on my latest weapon made for a indie/mod game :)
Image

Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't really render my game meshes ;)
Still if you would like to see the final in-game version with animations take a look here.
http://www.youtube.com/watch?v=IuRe3XrT ... detailpage

Even though I stopped posting renders here a few years ago, I check the forums and still love you guys ;)

Re: Simple Renderings Thread

Posted: Thu Aug 09, 2012 2:15 pm
by ENSLAVER
Stromberg wrote:Just had to do a simple render with indigo on my latest weapon made for a indie/mod game :)
http://i.imgur.com/R0I4N.jpg

Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't really render my game meshes ;)
Still if you would like to see the final in-game version with animations take a look here.
http://www.youtube.com/watch?v=IuRe3XrT ... detailpage

Even though I stopped posting renders here a few years ago, I check the forums and still love you guys ;)
Nice, it looks great in the engine, let me know if you need any beta testers :D Did you ever play Painkiller: Overdose?

Also, normal maps are in IndigoMax now I think.
subpixel wrote:Hello,

I've posted a new version of IndigoMax with a couple of bugfixes and new features. Also thanks to Yves IndigoMax got a nice installer.
Changes:
  • added support for orthographic camera
  • added normal map to Indigo Material
  • implemented camera near and far range as section planes
  • added exposure value for IBL in Environment Map
  • fixed a number of bugs from Enslaver's list
Hope for some feedback,

Re: Simple Renderings Thread

Posted: Fri Aug 10, 2012 2:53 am
by Stromberg
ENSLAVER: Thanks :) I might have to try the max plugin again, cause would be cool to get a render with all the maps on ;)
If/when the game gets into beta testing stage, I will post on here :) I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?

Re: Simple Renderings Thread

Posted: Sat Aug 11, 2012 2:29 pm
by Antonis777
Just testing a lemon tree leaf...

Re: Simple Renderings Thread

Posted: Sun Aug 12, 2012 12:01 am
by Stromberg
Antonis777: Pretty cool :) I think it would look nicer with a darker and less noisy asphalt texture on the ground.

A little 40 min modeling session from me :)
Prop for a scene I am working on, lowpoly and texturing at a later stage.
Image

Re: Simple Renderings Thread

Posted: Sun Aug 12, 2012 5:32 am
by Antonis777
Have to say that your render is not garbage..!!! Very nice, waiting for textures.

Re: Simple Renderings Thread

Posted: Sun Aug 12, 2012 10:50 am
by Antonis777
Stromberg wrote:Antonis777: Pretty cool :) I think it would look nicer with a darker and less noisy asphalt texture on the ground.
Hope it's better...!

Simple Renderings Thread

Posted: Sun Aug 12, 2012 1:18 pm
by Headroom
Much better! Very nice!

Re: Simple Renderings Thread

Posted: Sun Aug 12, 2012 9:44 pm
by Polinalkrimizei
@Gabich: Wow, really nice character! And thanks for the wires, you posted them in a way they actually explain your approach. I was never brave enough to try feathers in blender...

@Zeitmeister: die szene ist sowieso der hammer!

@Stromberg: Nice to see you around! nice speed modeling skills... hope you post more often once Max is running Indigo more smoothly