Simple Renderings Thread

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lycium
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Re: Simple Renderings Thread

Post by lycium » Thu Nov 10, 2011 9:22 am

Looks very painful for MLT! :shock: I would suggest using straight PT, it will clear up that nice DOF much faster :)

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Fri Nov 11, 2011 3:47 pm

cotty wrote:Little test with a solar cell texture...
Pretttyyy


Nearly at page 200
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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Fri Nov 11, 2011 6:04 pm

lycium wrote:ISL shader, exponential falloff as a function of height determines the scattering coefficient.
Thanks for an explanation — it's mathmagic :)

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cotty
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Re: Simple Renderings Thread

Post by cotty » Fri Nov 11, 2011 6:28 pm

ENSLAVER wrote:
cotty wrote:Little test with a solar cell texture...
Pretttyyy


Nearly at page 200
Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...
little gallery... http://unverzagt.biz/cottysgallery/

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Fri Nov 11, 2011 7:00 pm

cotty wrote:
ENSLAVER wrote:
cotty wrote:Little test with a solar cell texture...
Pretttyyy


Nearly at page 200
Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...
They are made visible by the scattering property of a medium enclosed into a volume. Scattering stops at the medium boundaries.

Nice one ENSLAVER !
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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Fri Nov 11, 2011 7:20 pm

cotty wrote:
ENSLAVER wrote:
cotty wrote:Little test with a solar cell texture...
Pretttyyy


Nearly at page 200
Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...

Yeah, bad camera angle/edge of the scattering volume lol - I should've made the box bigger.

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Sat Nov 12, 2011 8:44 pm

http://vimeo.com/31988285 - Quick animation render - 100 SPP/frame (I know it looks like a river of musk sticks)

And some meshed particles from max, the dof(bokeh) cleaned up a lot quicker than I expected - just using GPU:PT
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sweetcement
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Re: Simple Renderings Thread

Post by sweetcement » Mon Nov 14, 2011 11:05 am

SSS around a displaced shape. Not the smoothest render, but it looked kind of cool. Notice that straight path tracing, no bidirectional or MLT, is quick for scattering media.
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haluperido
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Re: Simple Renderings Thread

Post by haluperido » Mon Nov 14, 2011 11:36 am

test with weird camera angle
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Thu Nov 17, 2011 10:28 pm

Go get that bear !
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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Nov 23, 2011 3:18 am

UK from space!
Rendered in Indigo 3.2.3 (not released yet).
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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Nov 23, 2011 5:09 am

NZ from space :)
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cotty
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Re: Simple Renderings Thread

Post by cotty » Wed Nov 23, 2011 5:51 am

OnoSendai wrote:NZ from space :)
I would like to see them rendered at night ;-)
little gallery... http://unverzagt.biz/cottysgallery/

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Nov 23, 2011 6:09 am

cotty wrote:
OnoSendai wrote:NZ from space :)
I would like to see them rendered at night ;-)
Good idea :)
Will have to find a night time light texture for the Earth.

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Nov 23, 2011 6:14 am

* removed spoiler *, it renders rather fast with PT.

Indeed getting planetary scale maps is the challenge usually.
Last edited by CTZn on Wed Nov 23, 2011 7:06 am, edited 1 time in total.
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