Simple Renderings Thread

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SaphireS
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Re: Simple Renderings Thread

Post by SaphireS » Fri Jul 29, 2011 10:28 pm

It's funny how everybody in this thread is thinking about switching apps! :lol:
Let me jump in with Blender <-> Softimage! :twisted:
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Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Tue Aug 02, 2011 2:44 am

Just a simple render, of a highpoly I am doing for a game object :)
Highpoly_Indigo.jpg

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Tue Aug 02, 2011 3:56 am

Woah, really excellent modeling!

ritter
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Re: Simple Renderings Thread

Post by ritter » Tue Aug 02, 2011 4:22 am

Colt Peacemaker +Binocular
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muenz.jpg
peacemaker.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Aug 02, 2011 4:34 am

Awesome. Nice worn metal material on the Colt.

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Tue Aug 02, 2011 4:46 am

Great modelling and textures - particualarly like the revolver
Doug

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Tue Aug 02, 2011 9:29 am

Stromberg wrote:Just a simple render, of a highpoly I am doing for a game object :)
Highpoly_Indigo.jpg
O.o can i see the high-poly/low-poly wireframe when you have them? I'm trying to learn to make low poly models as well.
benn hired a mercenary to kill my sig...

Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Tue Aug 02, 2011 1:24 pm

Sure thing, I can link you to my "new" portfolio via a PM, where I show the high and lowpoly on some of my other projects ;)

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Tue Aug 02, 2011 4:26 pm

Stromberg wrote:Sure thing, I can link you to my "new" portfolio via a PM, where I show the high and lowpoly on some of my other projects ;)
oooh me too please :D
Doug

Doug Armand

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Tue Aug 02, 2011 9:39 pm

Doug Armand wrote:
Stromberg wrote:Sure thing, I can link you to my "new" portfolio via a PM, where I show the high and lowpoly on some of my other projects ;)
oooh me too please :D
me too, me too!

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Tue Aug 02, 2011 10:06 pm

Was playing with Pibuz's grass/field model and playing with the sun override and aperture diffraction. And good lord, Aperture diffraction absolutely destroys rendering time - and hogs every single system resource!
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Sunset.jpg
Renders! Very! Sloooooooowly!

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Tue Aug 02, 2011 10:18 pm

Bosseye wrote:And good lord, Aperture diffraction absolutely destroys rendering time - and hogs every single system resource!
Indigo Internal AD loves BiDir... with pure PT on GPU its a pain... yes!
Maybe PostPro AD could do the magic here... that reminds me that glare needs to fix AD calculation to get done after SuperSampling the image, should be a 1 minute fix :roll:
polygonmanufaktur.de

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Tue Aug 02, 2011 11:04 pm

Yep, would certainly be quicker to just add a flare in with photoshop, but they can look a little....cheesy. Anyway, its very rare I have a view thats looking directly at the sun, so not generally an issue. Just thought I'd try it out.

And yes, that diffraction is PT on GPU....sloooooow!

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Wed Aug 03, 2011 12:08 am

Bosseye wrote:Yep, would certainly be quicker to just add a flare in with photoshop...
I was actually referring to Indigos PostPro AD from the Indigo GUI!
Its 98% visually same output as rendered AD...
(don't take the 98% to serious :lol: )
polygonmanufaktur.de

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