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Re: Simple Renderings Thread

Posted: Fri Nov 26, 2010 7:08 am
by Zom-B
OnoSendai wrote:More work on subdiv, which is now greatly improved:
This dude was subdivided to 4.5 M tris and rendered for ~4mins.
Wow, 4min rendering... seems like you guy don't work on Subdiv only :)
pixie wrote:It's a bird it's a plane, it's a fake cloud!!! :mrgreen:
Looks really promising! its a simple Plane you used there, right?!
how does the sun behave, being behind this clouds? Any shadows on the ground?

Re: Simple Renderings Thread

Posted: Fri Nov 26, 2010 7:11 am
by pixie
Zom-b wrote:Looks really promising! its a simple Plane you used there, right?!
how does the sun behave, being behind this clouds? Any shadows on the ground?
I did it on a cylinder, ideally it should be a sphere. From another test I've done I can see it casting shadows nicely.

Wtih the sun it works quite nicely me thinks, still i had to change the camera to Kodachrome 200CD and set the white on the material to pure white.

I did another test and i can't get the shadows to be a bit lighter, having played with the blended material they behave as if they are opaque. :(

Re: Simple Renderings Thread

Posted: Fri Nov 26, 2010 8:52 am
by CTZn
It's nice that you did it pixie, I was thinking about that one for a moment. Didn't think about putting it on a curved geometry tho.

Re: Simple Renderings Thread

Posted: Sat Nov 27, 2010 7:36 pm
by dcm
my phone...my iphone 4 :)
iphone4renderedbyindigo.jpg

Re: Simple Renderings Thread

Posted: Sun Nov 28, 2010 3:32 am
by tomasbird
Just awesome... How do you guys do the Lightning Magic? :D I dare say I'm not that bad at modeling stuff, but when it comes to lightning and materials I always give up :p

Re: Simple Renderings Thread

Posted: Mon Nov 29, 2010 1:02 am
by tomasbird
Just, uhm, a test :)

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Re: Simple Renderings Thread

Posted: Mon Nov 29, 2010 9:34 am
by tomasbird
And one more from boredom, nothing extra :)

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Btw anyone can point me to nice texture of White Leather please?

Re: Simple Renderings Thread

Posted: Wed Dec 01, 2010 6:09 am
by pixie
Want some?

Re: Simple Renderings Thread

Posted: Wed Dec 01, 2010 1:48 pm
by OnoSendai
dcm wrote:my phone...my iphone 4 :)
iphone4renderedbyindigo.jpg
Nice render!
Upload to gallery please!

Re: Simple Renderings Thread

Posted: Wed Dec 01, 2010 2:51 pm
by neo0.
thamasbird wrote:Just awesome... How do you guys do the Lightning Magic? I dare say I'm not that bad at modeling stuff, but when it comes to lightning and materials I always give up :p
The screen would be the hardest part probably. You should use a phong material with emission probably. As for the rest of the scene, it's what's called a studio setup. You have a place to put objects than some lighting sources around it. I often usejust a simple plane with two lights on both sides.

The easy part is learning the material types. The hard part is to learn what all their properties do.

Diffuse = basic materiwl without any reflection. Could be used for carboard or paper
Metal = a material that is metallic. Use nk for real world materials. The nk materials are named after stuff on the periodic table, so for example cu.nk is copper.
Oren Nayor = like diffuse but even rougher.
Specular = Glass material
Glossy transparent = like specular but hazy
Blend = combine two materials

LIke I said, there are still some properties that I don't understand. LIke clip maps, back scattering, and cauchy etc. Many things can be determined from looking up the "proper" values, but it's kind of hard to get them on your own.

Lighting in indigo is actually pretty easy. Just create your scene someone like somethign you would see in real life and you will get great results. For example, in real life many rooms have lights on the top, so just stick your lights on the top of your scene (or a room if your scene has one) and you will be surprised. I usually create a box to ensure the lights are the only thing my objects are reflecting. Otherwise (I dont use sun/sky much), I tend to get black reflections.

Indigo could really some video tutorials for things like materials and lighting imo. A one stop solution for looking up fluid IOR, cauch, etc would be very helpful so we don't have to juggle several sites...

Re: Simple Renderings Thread

Posted: Thu Dec 02, 2010 1:02 am
by zeitmeister
Very nice iPhone!

Re: Simple Renderings Thread

Posted: Thu Dec 02, 2010 3:09 am
by tomasbird
neo0. wrote:
thamasbird wrote:snip

Thanks mate. Was really useful reading ^^

Just one more question. When lightning (in Blender), do you mainly use HDRI Map, Sun Light, or mesh emitters?
I guess in exterior it would be sun and in interiors it would be mesh emitters?

Re: Simple Renderings Thread

Posted: Fri Dec 03, 2010 11:30 am
by _cheers_
512 s/p 1H30 network rendering on 3 mega very powerful computers! :lol:
no postprod. It's not quite finished (no holes around the button and some details).
i hope there will be no problem with nintendo.

Re: Simple Renderings Thread

Posted: Fri Dec 03, 2010 1:57 pm
by Lemo
Great idea !

But where is the Maya button :twisted: ?

Re: Simple Renderings Thread

Posted: Sat Dec 04, 2010 4:28 am
by tomasbird
Testing some SSS. God it goes sloooow on my lappie :D
Any advices to make my render looking more photorealistic please?

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