thamasbird wrote:Just awesome... How do you guys do the Lightning Magic? I dare say I'm not that bad at modeling stuff, but when it comes to lightning and materials I always give up :p
The screen would be the hardest part probably. You should use a phong material with emission probably. As for the rest of the scene, it's what's called a studio setup. You have a place to put objects than some lighting sources around it. I often usejust a simple plane with two lights on both sides.
The easy part is learning the material types. The hard part is to learn what all their properties do.
Diffuse = basic materiwl without any reflection. Could be used for carboard or paper
Metal = a material that is metallic. Use nk for real world materials. The nk materials are named after stuff on the periodic table, so for example cu.nk is copper.
Oren Nayor = like diffuse but even rougher.
Specular = Glass material
Glossy transparent = like specular but hazy
Blend = combine two materials
LIke I said, there are still some properties that I don't understand. LIke clip maps, back scattering, and cauchy etc. Many things can be determined from looking up the "proper" values, but it's kind of hard to get them on your own.
Lighting in indigo is actually pretty easy. Just create your scene someone like somethign you would see in real life and you will get great results. For example, in real life many rooms have lights on the top, so just stick your lights on the top of your scene (or a room if your scene has one) and you will be surprised. I usually create a box to ensure the lights are the only thing my objects are reflecting. Otherwise (I dont use sun/sky much), I tend to get black reflections.
Indigo could really some video tutorials for things like materials and lighting imo. A one stop solution for looking up fluid IOR, cauch, etc would be very helpful so we don't have to juggle several sites...