Thanks for the comments guys... but remember, I just threw the provided files into Indigo. Only some texture & material magic was done by me!
compadrelucas wrote:don't like the guy's haircut.
A so called well-arranged Haircut, easy to maintain and quite near to my actual involuntary hairstyle
compadrelucas wrote:seriously. amazing. some fo the best skins I've seen. Maybe I haven't seen enough? do you have other human skin examples to compare it to?
The provided data has only one diffuse map, normal map, Displacement map and a DUDV map. Everybody is free to give it a try!
I had to do a map for blending 2 skins together by mixing maps in PS.
Biggest problem here is that Indigo only supports 0 to 1 displacement map, not a "centralized" -1 to +1mapping.
Afaik this could be done in ISL, I need to ask fused if he could do some Cindigo magic here with a simple checkbox
CTZn wrote:If you want to give sss a try you should consider modeling what's beneath dermis as rosee-ish tinted, light gray mass. If you dont it will be hard to have an accurate effect.
You can use a lower (sculpted ?) subdivision mesh with a constant negative displacement on it. If it's not too much trouble to set up it should definitely look better than without !
Yes, this procedure is quite some pain in the a**! Rendertimes are also hilarious... I played with this long time ago, with cubes, spheres etc. Also no diffuse colormap is usable with this dermis/epidermis model!
A one material Skin material would be the way to go here.
Anyway, there are a lot more important fixes, features etc. for Indigo then this very, very rarely used feature!