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Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 5:51 am
by ritter
Some tests...

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 10:44 am
by dakiru
ritter wrote:Some tests...
Nice tests! Last two images look very real 8)

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 1:35 pm
by CTZn
Is that ball screwed... Nice articles and dramatic setups !

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 6:21 pm
by matsta
Those last two images are amazing! Great job

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 6:51 pm
by ritter
Thank you ..yes , the Sphere is screwed.

regards Axel :mrgreen:

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 8:59 pm
by zeitmeister
Wow, great images here...
fantastic cake materials, and nice chromics there, Axel!

@pixie:
Could you explain a little bit more about your lens model? How do you achieve that? Did you place a lens right before the Indigo camera, or did you code a new camera model?
I want to have it for Cindigo, too! This really brings way more realism to architectural renderings! I'm very impressed!

Re: Simple Renderings Thread

Posted: Tue Oct 26, 2010 10:17 pm
by pixie
zeitmeister wrote:Wow, great images here...
fantastic cake materials, and nice chromics there, Axel!

@pixie:
Could you explain a little bit more about your lens model? How do you achieve that? Did you place a lens right before the Indigo camera, or did you code a new camera model?
I want to have it for Cindigo, too! This really brings way more realism to architectural renderings! I'm very impressed!
It's just a tiny mirror ball (specular high ior material) I have also a sliced cylinder but only only for guiding, because no matter the size the sphere is what matters is the angle that intersects with the camera, so I that I can downsize the sphere size while approaching it to the camera so that I can have the same ratio as before. The smaller the sphere the bigger the alpha is bigger FOV. I also have to tune the f-stop because I put the sphere way close and way small, it would otherwise get all blurred.

Re: Simple Renderings Thread

Posted: Wed Oct 27, 2010 5:33 am
by pixie
Just a test

Re: Simple Renderings Thread

Posted: Wed Oct 27, 2010 11:49 am
by lycium
nice one kikeonline! the black edges around the jelly would be fixed with newer version of indigo :idea:

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 1:22 am
by Gabich
Just a small render ... :D

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 4:34 am
by CTZn
Hahahaaaarg I'm not supposed to smile now my lip's hurting. Ouch you got me Gabich :lol:

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 8:20 am
by hcpiter
ahahaha so funny, I like the window detail, nice stuff. Smaller head looks like head from moomin`s cartoon :D

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 9:24 am
by OnoSendai
Totoro!

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 9:30 am
by dakiru
Gabich wrote:Just a small render ... :D
This guy is missing his umbrella :D

Re: Simple Renderings Thread

Posted: Thu Oct 28, 2010 8:21 pm
by zeitmeister
Hey pixie,

I tried it too with the mirror-ball, but no matter what I'm doing I get blurred results.
Would you mind to share your mirror ball material, and your exact f-stop and exposure duration settings?

Thank you very much!