Simple Renderings Thread

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neo0.
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Re: Simple Renderings Thread

Post by neo0. » Tue Feb 16, 2010 2:11 pm

Material that I created.. I really like it :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scenedata>
			<material>
			<name>*LightGray*</name>
		<phong>
				<nk_data>nkdata/Cr.nk</nk_data>
			<exponent>
		<constant>150</constant>
			</exponent>
		</phong>
 		</material>
			<material>
			<name>Material2</name>
		<oren_nayar>
			<albedo>
				<constant>
					<rgb>
						<rgb>0.6627 0.6627 0.6627</rgb>
						<gamma>2.2</gamma>
					</rgb>
				</constant>
			</albedo>
			<sigma>
		<constant>.002</constant>
			</sigma>
		</oren_nayar>
 		</material>
			<material>
			<name>Material3</name>
		<blend>
				<a_name>*LightGray*</a_name>
				<b_name>Material2</b_name>
				<blend>
		<constant>.6</constant>
				</blend>
		</blend>
 		</material>
</scenedata>
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pixie
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Re: Simple Renderings Thread

Post by pixie » Tue Feb 16, 2010 3:11 pm

neo0. wrote:Material that I created.. I really like it :)
Cool material! :) I liked it too!

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Fri Feb 26, 2010 8:27 am

samlavoie.xyz

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Fri Feb 26, 2010 10:11 am

Looks great Godzilla, if a little noisy at high-res :)

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hcpiter
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Re: Simple Renderings Thread

Post by hcpiter » Fri Feb 26, 2010 11:03 am

Godzilla- great render interior and exterior! very nice looking concrete in exterior shoot !

StompinTom
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Re: Simple Renderings Thread

Post by StompinTom » Fri Feb 26, 2010 3:00 pm

Worky worky stuff.
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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Fri Feb 26, 2010 3:21 pm

With more blood & russians id call this modern warfare 2 :wink: (For some odd reason it reminded me of that level in a "chalet" type place in a mountainy terrain... my brain is weird like that don't mind it) No but seriously nice scene :)
benn hired a mercenary to kill my sig...

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri Feb 26, 2010 4:18 pm

Nice one Tom... I only would add around 666% more trees for some nice dense forest, and the house on a nice glade... but this is maybe not wanted here :)
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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Fri Feb 26, 2010 4:19 pm

Very nice scene, my only crit is that there should be more variations and randomness in the grass.
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Fri Feb 26, 2010 7:34 pm

Very cool images from both of you, Godzilla and Tom.
They should not be in simple renderings thread at all. :wink:
Last edited by suvakas on Fri Feb 26, 2010 9:18 pm, edited 1 time in total.

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Feb 26, 2010 8:54 pm

Wonderful renders guys. I really like the overall feeling in Godzilla's image, and the sense of peace in the one by Tom. I just wanted to drop here a small unsignificant image I made: I was really :shock: about the lighting. This is simple EXR.
Only postproduction used is a little downscaling (1200 to 900) and png to jpeg conversion.
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hcpiter
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Re: Simple Renderings Thread

Post by hcpiter » Fri Feb 26, 2010 9:18 pm

StompinTom- really nice light and scene. I think just grass can be more randomize b
Pibuz- cool test, On your blog is very good tutorial about exit portals, Is very useful but why just in It ?
Maybe can you translate because there is a lot of interesting information :)

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Feb 26, 2010 10:40 pm

I'm working hard on SkIndigo tutorials for the Indigo-Italia community at the moment. Until now, I've written only two, though.... :(
The first one is about "lighting up a scene with SkIndigo" in general; the second one is the one you spotted about "Exit portals". The second one also fits in the official Indigo tutorials' template, kindly provided by Soup.

Translating the tuts is a very time-consuming task, and at the moment I just wanted to give the SkIndigo italian users some good documentation, for Indigo desn't seem to be very well-documented, and it might appear sometimes obscure. That's my attempt to get involved a new mass of SkIndigo users, on the italian ground at least.

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Fri Feb 26, 2010 10:57 pm

@Godzilla and Tom: Suvakas is right, this place is too simple for your images. I even like Tom's grass. And it doesn't need more trees, I imagine a big lake in the background behind the hill, so it really works for me.

I also tested Dougals new particle export thingie in the latest blendigo, but forgot to really randomize the size/starting velocity. So it looks way to "cut". Also not green enough, but it is an evening shot anyways.
I used 3 grass objects, which blender instanced 3.000.000 times. And clover and a blossom.
How can I make the grass look better apart from varying the length?
Thanks Dougal for the implementation! :)

EDIT 3: Updated the image, now it's in the day. Finally getting what I wanted...
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SmartDen
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Re: Simple Renderings Thread

Post by SmartDen » Sat Feb 27, 2010 10:46 am

just a little test with Blender particles
Image
Check normals, dude!

Image
Image

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