Simple Renderings Thread
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Don't act so high and mighty, I'm trying to kill other ray tracers with it too.OnoSendai wrote:Reflected sunlight caustics.. You're trying to kill my poor ray tracer aren't you!
I'm amazed at how easily the caustics under the water showed up though - great strides have been made since, I don't know .6 (I wonder how hard it would be to get this scene into it and test, actually).
Indigo has changed so much in so short of time.
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
I left the .blend on my work computer, but here's how to copy it:
make big box (thick walled)
cut hole in bottom
cut hole in side
toss camera in box
make pool sidewalls
toss a plane where you want pool water
add subsurf modfier (simple) to that plane, level 6
add displace modifier to that plane with clouds texture as input
uv map some cement texture onto big box
add a sun to scene and point it through the side hole in big box
toss a uvsphere next to pool
render and enjoy.
Sounds like a recipe for cookies.
And cookies are only slightly less awesome than Indigo.
make big box (thick walled)
cut hole in bottom
cut hole in side
toss camera in box
make pool sidewalls
toss a plane where you want pool water
add subsurf modfier (simple) to that plane, level 6
add displace modifier to that plane with clouds texture as input
uv map some cement texture onto big box
add a sun to scene and point it through the side hole in big box
toss a uvsphere next to pool
render and enjoy.
Sounds like a recipe for cookies.
And cookies are only slightly less awesome than Indigo.
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
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