Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Thu Oct 28, 2010 9:52 pm

zeitmeister wrote:Hey pixie,

I tried it too with the mirror-ball, but no matter what I'm doing I get blurred results.
Would you mind to share your mirror ball material, and your exact f-stop and exposure duration settings?

Thank you very much!
You have to mess with the igs itself:

Code: Select all

<aperture_radius>0.000001</aperture_radius>
This should do the trick, as for the exposure_duration tag it's relative to the amount of light your scene has, but let's say for the sake of it you start with 1, yet it's pitch black, what you have to do is in indigo to grow the EV adjust value so that you find the correct balance, then for each EV you'll double the duration:

EV: 5
exposure will be: 1 2 4 8 16 32

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Simple Renderings Thread

Post by zeitmeister » Thu Oct 28, 2010 10:39 pm

Ah, these are great tipps...
thank you very much; I'll try it!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
dcm
Posts: 663
Joined: Sun Jan 03, 2010 1:55 am

Re: Simple Renderings Thread

Post by dcm » Fri Oct 29, 2010 7:10 pm

beige.jpg

User avatar
Impulse
Posts: 33
Joined: Thu Feb 04, 2010 6:24 am
Location: Berlin
Contact:

Re: Simple Renderings Thread

Post by Impulse » Sat Oct 30, 2010 9:34 pm

Mies.. :D
Attachments
Mies-06.jpg
Mies-02.jpg
Mies-05.jpg
2x Intel Xeon @2,27 GHz, 24GB RAM, Windows 8 64bit
Cinema 4D R11.5 Studio

http://www.impulse-arts.org/
Facebook

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Re: Simple Renderings Thread

Post by matsta » Sat Oct 30, 2010 11:03 pm

First one rocked my socks right off!

ritter
Indigo 100
Posts: 202
Joined: Wed Jul 29, 2009 8:15 pm

Re: Simple Renderings Thread

Post by ritter » Sat Oct 30, 2010 11:53 pm

Impulse wrote:Mies.. :D
No,.....allererste Sahne. :mrgreen:

regards axel

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Sun Oct 31, 2010 4:59 am

Astounding textures and model overall Impulse.

Isn't the exponent to high for the leather material (too shiny) ? That didn't appear to me but in the third pic.

How about introducing a very fainted Oren-Nayar to underline bump better ? Wait, that Oren-Nayar thing is theorical 8)

dcm: keep them coming ;)
obsolete asset

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Sun Oct 31, 2010 1:05 pm

Very nice renderings DCM and Impulse!

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 05, 2010 4:59 am

Based on this free available data I tried to get a head rendered in Indigo. I used a blend of 2 phong materials, with low IOR vs high IOR. No SSS was harmed in this rendering... I give it a try with SSS at some later point. IOR & Exponent is a little to high for my taste...
head v1_5.jpg
EnvMap only, pure Indigo output without post processing!
polygonmanufaktur.de

User avatar
compadrelucas
Posts: 41
Joined: Sun Sep 27, 2009 12:24 pm

Re: Simple Renderings Thread

Post by compadrelucas » Fri Nov 05, 2010 5:34 am

don't like the guy'ss haircut.

:P

seriously. amazing. some fo the best skins I've seen. Maybe I haven't seen enough? do you have other human skin examples to compare it to?

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Fri Nov 05, 2010 6:08 am

Zom-B wrote:Based on this free available data I tried to get a head rendered in Indigo. I used a blend of 2 phong materials, with low IOR vs high IOR. No SSS was harmed in this rendering... I give it a try with SSS at some later point. IOR & Exponent is a little to high for my taste...
head v1_5.jpg
EnvMap only, pure Indigo output without post processing!
Thumbs up!

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Simple Renderings Thread

Post by Borgleader » Fri Nov 05, 2010 6:24 am

pixie wrote:
Zom-B wrote:Based on this free available data I tried to get a head rendered in Indigo. I used a blend of 2 phong materials, with low IOR vs high IOR. No SSS was harmed in this rendering... I give it a try with SSS at some later point. IOR & Exponent is a little to high for my taste...
head v1_5.jpg
EnvMap only, pure Indigo output without post processing!
Thumbs up!
Jaw down! :wink:
benn hired a mercenary to kill my sig...

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Nov 05, 2010 6:51 am

If you want to give sss a try you should consider modeling what's beneath dermis as rosee-ish tinted, light gray mass. If you dont it will be hard to have an accurate effect.

You can use a lower (sculpted ?) subdivision mesh with a constant negative displacement on it. If it's not too much trouble to set up it should definitly look better than without !
obsolete asset

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 05, 2010 7:13 am

Thanks for the comments guys... but remember, I just threw the provided files into Indigo. Only some texture & material magic was done by me!
compadrelucas wrote:don't like the guy's haircut.
A so called well-arranged Haircut, easy to maintain and quite near to my actual involuntary hairstyle ;)
compadrelucas wrote:seriously. amazing. some fo the best skins I've seen. Maybe I haven't seen enough? do you have other human skin examples to compare it to?
The provided data has only one diffuse map, normal map, Displacement map and a DUDV map. Everybody is free to give it a try!
I had to do a map for blending 2 skins together by mixing maps in PS.
Biggest problem here is that Indigo only supports 0 to 1 displacement map, not a "centralized" -1 to +1mapping.
Afaik this could be done in ISL, I need to ask fused if he could do some Cindigo magic here with a simple checkbox :)
CTZn wrote:If you want to give sss a try you should consider modeling what's beneath dermis as rosee-ish tinted, light gray mass. If you dont it will be hard to have an accurate effect.
You can use a lower (sculpted ?) subdivision mesh with a constant negative displacement on it. If it's not too much trouble to set up it should definitely look better than without !
Yes, this procedure is quite some pain in the a**! Rendertimes are also hilarious... I played with this long time ago, with cubes, spheres etc. Also no diffuse colormap is usable with this dermis/epidermis model!
A one material Skin material would be the way to go here.

Anyway, there are a lot more important fixes, features etc. for Indigo then this very, very rarely used feature! :)
polygonmanufaktur.de

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Fri Nov 05, 2010 9:42 am

A simple studio setup for material purposes
Attachments
B&BItaly.jpg

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 101 guests