Simple Renderings Thread
Don´t worry i just increased the IOR for every Material now it looks so:
It looks more like Plastic, i wanted to do it with SSS but now it has to be done with specular
But i hope this is a good Moment to request good material tutorials for plastic, fluids, mirrors, metalls, glass and so on, maybe we can get a whole new pinned Topic for that.
It looks more like Plastic, i wanted to do it with SSS but now it has to be done with specular
But i hope this is a good Moment to request good material tutorials for plastic, fluids, mirrors, metalls, glass and so on, maybe we can get a whole new pinned Topic for that.
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Sprite Rules!
Just a simple soda can test, the fluid needs some tweaking.
Also the texture at the base of both cans needs help.
Also the texture at the base of both cans needs help.
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- 8h
1500spp - Sprite Rules!.png (616.92 KiB) Viewed 3089 times
- 8h
- Borgleader
- Posts: 2149
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Re: Sprite Rules!
Other than the two things you mentioned, looks great! Makes me wish I hadn't given up soft drinks...Photoguy wrote:Just a simple soda can test, the fluid needs some tweaking.
Also the texture at the base of both cans needs help.
Re: Sprite Rules!
I didn't know you once liked coca oila O.oMSUdom5 wrote:Other than the two things you mentioned, looks great! Makes me wish I hadn't given up soft drinks...Photoguy wrote:Just a simple soda can test, the fluid needs some tweaking.
Also the texture at the base of both cans needs help.
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Nice but the coke is a tad dark^^
Thank you. I just found that I didn't have anything much to say about it myself, apart from "it looks good". Not really worth creating a thread for.
And after all, it's just a slightly altered cylinder, two toruses, two nk's, one baked procedural texture and all lit with an exr. In my book, that's about as simple as it gets.
And after all, it's just a slightly altered cylinder, two toruses, two nk's, one baked procedural texture and all lit with an exr. In my book, that's about as simple as it gets.
- PureSpider
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- PureSpider
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- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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