Get feedback from others on your works in progress
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neo0.
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by neo0. » Tue Feb 17, 2009 3:34 pm
Holy shit. Was that allmodelled by hand?
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CTZn
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by CTZn » Tue Feb 17, 2009 6:41 pm
I would not say that
This is using a two-pass displacement method on a low-poly sphere, all done in Maya, until the exporter supports displacement. I would then do the second pass in Indigo, hopefully.
First pass for shaping the low-po object (no or a few subdivisions), the second pass for details. Displacement is driven by procedural textures.
I'm glad you like it !
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suvakas
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by suvakas » Fri Feb 20, 2009 8:17 pm
Hey,
The sun topic in Sketchup forum reminded me, that I've made some sun tests too lately. What's amazing is, that this kind of image only took 2-3 minutes to render in 900x600 resolution. Now that's pretty fast.
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SATtva_
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by SATtva_ » Fri Feb 20, 2009 9:13 pm
Wow-2! *___* Suuuummertime. ^_____^
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WytRaven
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by WytRaven » Fri Feb 20, 2009 11:27 pm
Nice suvakas, really nice
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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CTZn
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by CTZn » Sat Feb 21, 2009 4:05 am
y-yup it is ! Now I'm dreaming about a "Ressources" sub-forum where you could share your diffraction maps, own models and textures, home-made IES and camera data, aperture maps and other stuff not found elsewhere...
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SATtva_
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by SATtva_ » Sat Feb 21, 2009 4:27 am
+1
The idea is ripe.
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WytRaven
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by WytRaven » Sat Feb 21, 2009 11:10 am
matsta wrote:Blenders booleans are utterly useless,
that is so much as to say that i cant use them
Lets just say that all applications booleans are useless, it's just a matter of how well each application hides the mess
But yes your comment is exactly why I began using a manual poly stitching method of modelling and I have to say "thank you" to Blender for having bad booleans (with not very well hidden mess) because the power, experience, and confidence I have gained from learning to model the way I do now is brilliant
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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OnoSendai
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by OnoSendai » Sat Feb 21, 2009 11:44 am
nice glare tests suv!
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Pibuz
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by Pibuz » Sat Feb 21, 2009 12:50 pm
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neo0.
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by neo0. » Sat Feb 21, 2009 4:00 pm
Holy crap, those sun pics look amazing.. Did you model the water by hand?
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SATtva_
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by SATtva_ » Sat Feb 21, 2009 7:28 pm
Looks like a procedural displacement to me. What I'd like to know is the water material settings. ^^
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suvakas
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by suvakas » Sat Feb 21, 2009 9:55 pm
Thanks guys !
@SATtva_
The water material is just a regular Phong with diffuse = black, IOR = 300 and exponent = 800000
@Pibuz
I made a quick how-to image for you.
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