Simple Renderings Thread

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Stinkie
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Re: Simple Renderings Thread

Post by Stinkie » Fri Jan 29, 2010 9:17 pm

StompinTom, Godzilla: awesome work. Wheat & interior look great.

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fused
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Re: Simple Renderings Thread

Post by fused » Wed Feb 03, 2010 4:45 pm

planet_800.png
planet thingy
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Wed Feb 03, 2010 7:20 pm

Cool. Looks like a Katamari. :D

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The3dcie
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Re: Simple Renderings Thread

Post by The3dcie » Thu Feb 04, 2010 12:27 am

Hey guys !

Well, none of my renders is really impressive, but i think i'm beginning to understand how Indigo works, and i have to say i'm quite amazed at the quality this render engine is able to reach ! :shock:
And i'm even more mad at myself to have missed the opportunity to buy it while it was half-priced... :evil:

So, my first render is the greetings card i have done this year ("en français dans le texte", it means Happy New year 2010... :D ) and the second one is a test render of the Quinta house i have found on the internet for a competition. (but i don't remember where i grabbed it...)

The UVs for the house are really bad so don't jump on me about it, i already know i have to redo them correctly ! :mrgreen:


Cheers,
Laurent aka Tartiflette :)
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Thu Feb 04, 2010 1:56 am

Ehi The3dcie!
Glad to have you here!

Your first test is really amusing! Very cute! Maybe not photorealistic but it has that maquette feeling I always like!
Congratulations!

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The3dcie
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Re: Simple Renderings Thread

Post by The3dcie » Thu Feb 04, 2010 2:51 am

Thanks for the kind words ! :D

As for the greetings card, you're right it's not photorealistic in any way, but i do a greetings card every year since 2003 and i try to find something funny and cute to show. :)
This year i thought i would use blender and Indigo rather than LightWave, which i have used since then.
And i must say i'm glad i did ! 8)


Cheers,
Laurent aka Tartiflette :)

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Otk
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Re: Simple Renderings Thread

Post by Otk » Thu Feb 04, 2010 10:26 am

Hi all,

Here my some renders, by the way i am using 3ds Max for 2-3 months :)

one of the first ones
Image

and another:
Image

hope we can post more than one render :) i know, something is wrong at top of the bottle
Image

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Latetzki
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Re: Simple Renderings Thread

Post by Latetzki » Sun Feb 07, 2010 2:52 am

Custom AK-47 Kalašnikov. Took about a day 8 hours to model, not finished though. Render took almost 5 hours.

Image

Btw, what are those bright dots? Should they dissapear after longer render or what?

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Sun Feb 07, 2010 4:10 am

Nice render!
Latetzki wrote:Custom AK-47 Kalašnikov.

Btw, what are those bright dots? Should they dissapear after longer render or what?


Yes they should begin to go away if you render longer..
samlavoie.xyz

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Otk
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Re: Simple Renderings Thread

Post by Otk » Sun Feb 07, 2010 9:29 am

Godzilla wrote:Nice render!
Latetzki wrote:Custom AK-47 Kalašnikov.

Btw, what are those bright dots? Should they dissapear after longer render or what?


Yes they should begin to go away if you render longer..
Or maybe he should increase his "Super sample factor" ? Once i saw these type of white dots in my glass render and psor suggested me to do so.

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Sun Feb 07, 2010 10:02 am

Those bright dots on the floor are reflection caustics forming as far as I see it.

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Latetzki
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Re: Simple Renderings Thread

Post by Latetzki » Mon Feb 08, 2010 5:50 am

Locker room. Render took over 7 hours.

Image
Last edited by Latetzki on Mon Feb 08, 2010 6:05 am, edited 1 time in total.

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Mon Feb 08, 2010 6:02 am

That seems like an unusually long render time for such a simple scene... Are you using exit portals? what type of CPU do you have? :|
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Latetzki
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Re: Simple Renderings Thread

Post by Latetzki » Mon Feb 08, 2010 6:07 am

Godzilla wrote:That seems like an unusually long render time for such a simple scene... Are you using exit portals? what type of CPU do you have? :|
Intel Core 2 Duo E8500 and I don't know what is exit portal :roll: Please try to explain though :lol:

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Mon Feb 08, 2010 6:19 am

Quote by Pibuz, image by Suvakas.

Basically "exit portal" is a simple shader which assigns no physical properties to the surface which is applied to: it only acts as an "open window" to the environment.
Let's make it clearer. In you render the sky is all around your geometry. An exit portal placed in the right place could just "erase" all the light of the environment EXCEPTED the one which enters your room through the door. This will really speed up the convergence of your image: you won't have more samples per pixel, as far as I know, but you'll get to have less noise in a same amount of time.

You're wondering how to use such a fantastic tool?
Just model a rectangle outside the window. Make sure that it covers the entire hole you cut in the wall to host the window. Assign a colour to that rectangle, and make it an EXIT PORTAL through your application's plugin. Done!
Image
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