Simple Renderings Thread
Re: Simple Renderings Thread
It is Stinkie! It is Stinkie! Take off your mask Poli: your secret has been discovered.
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Simple Renderings Thread
LOLPibuz wrote:It is Stinkie! It is Stinkie! Take off your mask Poli: your secret has been discovered.
I just realised as a mod I can ban all of Stinkies out of focus images........hmmmmmmm........
Doug
Doug Armand
Doug Armand
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
LOL! I wish I could do such nice images! and I guess Stinkie doesn't always focus cause he doesn't understand the settings...It is Stinkie! It is Stinkie! Take off your mask Poli: your secret has been discovered.
Thanks for the comments guys, the image is just playing with perspective. No postpro, everything modeled geometry (mainly real cubes), all the shadows are real. The orthographic view does the trick. A perspective view would show how it works, and make the image less interesting IMO. A LOT LESS INTERESTING. But if you really want I'll post it later, it is rendering atm.
Re: Simple Renderings Thread
The 4th cube from the left in the bottom line seems to be somewhat distorted...Polinalkrimizei wrote:Thanks for the comments guys, the image is just playing with perspective. No postpro, everything modeled geometry (mainly real cubes), all the shadows are real. The orthographic view does the trick. A perspective view would show how it works, and make the image less interesting IMO. A LOT LESS INTERESTING. But if you really want I'll post it later, it is rendering atm.
Re: Simple Renderings Thread
I'll just quote my post from the challenge thread..
First Interior render, there is almost no direct lighting (Light from the Chandelier is going through SSS material, and the light from outside is going through the glass, not an easy scene for an unbiased renderer), so it's still pretty noisy after rendering for a while.. I'll need to add some direct lighting in the next update.
...
See my WIP thread and the rest of this post here.
Last edited by Godzilla on Fri Jan 29, 2010 8:26 am, edited 1 time in total.
samlavoie.xyz
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: Simple Renderings Thread
I so love following your house progress!
Always eager to see some more shots
Always eager to see some more shots
Re: Simple Renderings Thread
seems we use the same table Zilla ^^
I also planed to set the big oneat this position of the house and the smaller one on the upper part near the balcony.
I also planed to set the big oneat this position of the house and the smaller one on the upper part near the balcony.
polygonmanufaktur.de
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Simple Renderings Thread
Godzilla
You're house is looking awesome! Glad to see more Indigo users over there Now I just need to get my balls rolling and produce something...
You're house is looking awesome! Glad to see more Indigo users over there Now I just need to get my balls rolling and produce something...
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
This is the "making-of", finally: the same shot shown on the previous page with perspective view.
@Godzilla: if your are not registered on ronenbekerman.com, the image doesn't show up in this forum. At least in my case. Could you please attach a more forum-friendly version?
Very good eye Silmä!The 4th cube from the left in the bottom line seems to be somewhat distorted...
@Godzilla: if your are not registered on ronenbekerman.com, the image doesn't show up in this forum. At least in my case. Could you please attach a more forum-friendly version?
- Attachments
-
- imp-default view.jpg (25.96 KiB) Viewed 3454 times
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Simple Renderings Thread
Polinalkrimizei
Nice! How did you get the orthographic effect? Long camera lens? You mentioned something about a sensor size...
Couple grass tests with the new experimental Blendigo script with particle support. I love instancing
Nice! How did you get the orthographic effect? Long camera lens? You mentioned something about a sensor size...
Couple grass tests with the new experimental Blendigo script with particle support. I love instancing
- Attachments
-
- No texturing, 40 minutes on my dualcore laptop, 3 different wheat objects
- 100128_grasstest4.jpg (274.46 KiB) Viewed 3378 times
-
- No texturing, 20 minutes on my dualcore laptop, 3 different grass objects
- 100128_grasstest2.jpg (202.57 KiB) Viewed 3380 times
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
Re: Simple Renderings Thread
AMAZING!
Re: Simple Renderings Thread
I'm going to need to figure out how to do this... my competition entry currently takes ~2.5 minutes to export because of the 17M+ faces...
samlavoie.xyz
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
@StompinTom: Amazing tests, especially the wheat image is colored to richly (not sure how to express this...). Great to see what is possible with a setup that simple (3 objects, no texture) .
For the orthographic effect, I increased lens_sensor_dist in the .igs-file. It defines the distance between camera and lens. Default is 0.02 meters, I increased it to 1. So yes, very long lens.
@Godzilla: I registered to see your image, and it is really pretty good. It gives a great sense of the space in that room. Looking forward to see more!
For the orthographic effect, I increased lens_sensor_dist in the .igs-file. It defines the distance between camera and lens. Default is 0.02 meters, I increased it to 1. So yes, very long lens.
@Godzilla: I registered to see your image, and it is really pretty good. It gives a great sense of the space in that room. Looking forward to see more!
Re: Simple Renderings Thread
Man those grasses are absolutely beautiful!
Could you just use the quick export feature Godzilla? I think it just updates the igs and not the meshes, so it gives you opportunity to play with materials and avoid the long export times.
Could you just use the quick export feature Godzilla? I think it just updates the igs and not the meshes, so it gives you opportunity to play with materials and avoid the long export times.
Who is online
Users browsing this forum: No registered users and 15 guests