Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
cotty
Posts: 314
Joined: Tue Aug 03, 2010 7:59 am
Location: Germany
Contact:

Re: Simple Renderings Thread

Post by cotty » Sun Jan 27, 2013 1:30 am

OnoSendai wrote:So cool!
Are there gaps in your models?
Thank you! Yes (good eyes :wink: ), here is an updated version...
Attachments
cotty_platonicsolids2.jpg
little gallery... http://unverzagt.biz/cottysgallery/

Mor4us
3rd Place Winner
Posts: 129
Joined: Mon Mar 07, 2011 5:46 am
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by Mor4us » Sun Jan 27, 2013 1:49 am

what do you need the tiled floor for? ;)
C4D R20 Studio
mad-imagery.com

User avatar
cotty
Posts: 314
Joined: Tue Aug 03, 2010 7:59 am
Location: Germany
Contact:

Re: Simple Renderings Thread

Post by cotty » Sun Jan 27, 2013 3:42 am

Mor4us wrote:what do you need the tiled floor for? ;)
Only for making you asking :lol:
little gallery... http://unverzagt.biz/cottysgallery/

Mor4us
3rd Place Winner
Posts: 129
Joined: Mon Mar 07, 2011 5:46 am
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by Mor4us » Mon Jan 28, 2013 12:55 am

did work! :D
C4D R20 Studio
mad-imagery.com

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Tue Jan 29, 2013 8:47 pm

yes
Attachments
voronoi3d_test2.jpg
geosphere radius: 25cm
Last edited by CTZn on Wed Jan 30, 2013 7:36 am, edited 1 time in total.
obsolete asset

User avatar
cotty
Posts: 314
Joined: Tue Aug 03, 2010 7:59 am
Location: Germany
Contact:

Re: Simple Renderings Thread

Post by cotty » Tue Jan 29, 2013 9:33 pm

shader yes?
little gallery... http://unverzagt.biz/cottysgallery/

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Wed Jan 30, 2013 2:15 am

shader shader yes yes !
Attachments
blobby_sculpture_take2.igm
Not meant to be used in the material preview scene. Test geo sphere above is about 50cm wide.
(972 Bytes) Downloaded 223 times
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu Jan 31, 2013 3:35 pm

voronoi3d also makes nice wood grain.
simple.jpg
simple.jpg (9.8 KiB) Viewed 4549 times
packed scene, see below.
Attachments
modern_coated_wood_sculpture_02.jpg
Last edited by CTZn on Fri Feb 01, 2013 4:12 pm, edited 1 time in total.
obsolete asset

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Thu Jan 31, 2013 8:36 pm

CTZn wrote:voronoi3d also makes nice wood grain.
simple.jpg
Wood grain Lolly pop? ;)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Feb 01, 2013 4:38 am

It's - my - lollypop, hm hm hmmm, you - don't have one !!!

Come on pixie, don't kid with things you don't understand. Mom told me it was art !
obsolete asset

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Fri Feb 01, 2013 11:52 am

CTZn wrote:It's - my - lollypop, hm hm hmmm, you - don't have one !!!

Come on pixie, don't kid with things you don't understand. Mom told me it was art !
:greenofenvy:

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Feb 01, 2013 4:05 pm

Aw don't do that you look terrible, here's a lollypop Art Panelizer for your pain.

The wood albedo is merely a placeholder. It's currently a phong version applied but you will find the coating/substrate version within.

PS: watch the white point and camera response.
PPS: I'd love to see how this would look like on curved walls and whatnots.
Attachments
lollypopArtPanelizer.pigs
(19.98 KiB) Downloaded 263 times
obsolete asset

User avatar
tarikb
Posts: 125
Joined: Fri Aug 27, 2010 1:26 am

Re: Simple Renderings Thread

Post by tarikb » Sat Feb 02, 2013 12:18 pm

Still working on it.. Any sugestions? Thnx
Attachments
slika3-3.jpg
slika2-2.jpg
slika1-1.jpg
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Sat Feb 02, 2013 9:48 pm

tarikb wrote:Still working on it.. Any sugestions? Thnx
That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.

Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice :)
Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:

- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think


I really like your sky and the overall lighting feel, and please tell where you got your 3D people from :)
If you still want to put more work into this project consider a own wip thread, there is a lot of potential here :)
polygonmanufaktur.de

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Sat Feb 02, 2013 10:47 pm

CTZn wrote:Aw don't do that you look terrible, here's a lollypop Art Panelizer for your pain.
Look look, this fresh lolly pop mom gave me! You can taste the varnish just with your eyes! xD
Attachments
lollypopArtPanelizer.jpg

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 29 guests