Simple Renderings Thread

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ritter
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Re: Simple Renderings Thread

Post by ritter » Tue Oct 26, 2010 5:51 am

Some tests...
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FCICD.jpg
LT.jpg
al1.jpg
al.jpg

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Tue Oct 26, 2010 10:44 am

ritter wrote:Some tests...
Nice tests! Last two images look very real 8)

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Tue Oct 26, 2010 1:35 pm

Is that ball screwed... Nice articles and dramatic setups !
obsolete asset

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matsta
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Re: Simple Renderings Thread

Post by matsta » Tue Oct 26, 2010 6:21 pm

Those last two images are amazing! Great job

ritter
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Re: Simple Renderings Thread

Post by ritter » Tue Oct 26, 2010 6:51 pm

Thank you ..yes , the Sphere is screwed.

regards Axel :mrgreen:

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Tue Oct 26, 2010 8:59 pm

Wow, great images here...
fantastic cake materials, and nice chromics there, Axel!

@pixie:
Could you explain a little bit more about your lens model? How do you achieve that? Did you place a lens right before the Indigo camera, or did you code a new camera model?
I want to have it for Cindigo, too! This really brings way more realism to architectural renderings! I'm very impressed!
Cheers, David



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pixie
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Re: Simple Renderings Thread

Post by pixie » Tue Oct 26, 2010 10:17 pm

zeitmeister wrote:Wow, great images here...
fantastic cake materials, and nice chromics there, Axel!

@pixie:
Could you explain a little bit more about your lens model? How do you achieve that? Did you place a lens right before the Indigo camera, or did you code a new camera model?
I want to have it for Cindigo, too! This really brings way more realism to architectural renderings! I'm very impressed!
It's just a tiny mirror ball (specular high ior material) I have also a sliced cylinder but only only for guiding, because no matter the size the sphere is what matters is the angle that intersects with the camera, so I that I can downsize the sphere size while approaching it to the camera so that I can have the same ratio as before. The smaller the sphere the bigger the alpha is bigger FOV. I also have to tune the f-stop because I put the sphere way close and way small, it would otherwise get all blurred.
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camera-model.png

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pixie
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Re: Simple Renderings Thread

Post by pixie » Wed Oct 27, 2010 5:33 am

Just a test
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Tryout.jpg

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lycium
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Re: Simple Renderings Thread

Post by lycium » Wed Oct 27, 2010 11:49 am

nice one kikeonline! the black edges around the jelly would be fixed with newer version of indigo :idea:

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Gabich
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Re: Simple Renderings Thread

Post by Gabich » Thu Oct 28, 2010 1:22 am

Just a small render ... :D
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totoro version finale.jpg

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Thu Oct 28, 2010 4:34 am

Hahahaaaarg I'm not supposed to smile now my lip's hurting. Ouch you got me Gabich :lol:
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hcpiter
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Re: Simple Renderings Thread

Post by hcpiter » Thu Oct 28, 2010 8:20 am

ahahaha so funny, I like the window detail, nice stuff. Smaller head looks like head from moomin`s cartoon :D

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Thu Oct 28, 2010 9:24 am

Totoro!

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Thu Oct 28, 2010 9:30 am

Gabich wrote:Just a small render ... :D
This guy is missing his umbrella :D

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Thu Oct 28, 2010 8:21 pm

Hey pixie,

I tried it too with the mirror-ball, but no matter what I'm doing I get blurred results.
Would you mind to share your mirror ball material, and your exact f-stop and exposure duration settings?

Thank you very much!
Cheers, David



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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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