Simple Renderings Thread

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sandidolsak
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Re: Simple Renderings Thread

Post by sandidolsak » Fri Dec 07, 2012 5:35 am

Ahoy, my coworker is learning realflow and he was testing some juice materials with no juicy results :D

so I gave indigo a shot overnight and this was a result, don't mind the simulation, I know it needs work =)

https://dl.dropbox.com/u/1564440/Cindigo_JuiceA2.mov

tbh indigo isn't really animation frendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?

still the simplicity of scene setup amazes me everytime, I wish I could say the same about speed, heh

Cheers!

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Re: Simple Renderings Thread

Post by OnoSendai » Fri Dec 07, 2012 5:48 am

sandidolsak wrote: tbh indigo isn't really animation frendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
Hi, nice animation!
We are planning on doing a bit more work on the animation part of the GUI.
We will do a few things like reordering of items in the render queue, being able to set the image output path for each item etc...

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri Dec 07, 2012 5:51 am

Nice Animation :)

I would sugest for such stuff to use some region render around the action area and only render that, puting this animation over a single full rendered image ;)

For animations with Indigo a good temporal denoiser is worth gold! Atm Indigo uses the same seed for every frame, that results in static noise, afaik that gets changed in the future...
sandidolsak wrote:tbh indigo isn't really animation friendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
Oh, there are a lot of possibilities in enhancing animation friendliness, but atm there are other priorities for the devs I think :/
(Output naming is actually a Exporter feature since Indigo supports it)
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sandidolsak
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Re: Simple Renderings Thread

Post by sandidolsak » Sat Dec 08, 2012 1:38 am

Thanks, what I really missed was having controls over light layers for all projects in the queue, or even after all the renders are done (maybe some batch type of command? but I fear this would mean all the renders should pause and wait for final change, dunno if this is ram frendly..), when testing I hardly go without tweaking light layers, just awesome feature =) (I hope I am not being silly and this is actually possible... heh)

The noise wasn't really an issue here since the idea was to prove the posibility of realism =) so it was set to just 1k s/p and denoised in AE..

Also I really liked the net render workflow, setting it up is easy as it can get!

Anyway my trial period is over in 2 days, I really hope this renderer gets production frendly soon.. will be monitoring the updates closely, thanks for all the feedback ;)

Cheers

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Re: Simple Renderings Thread

Post by Mor4us » Sun Dec 09, 2012 6:35 am

maybe some of you know these :D
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sun Dec 09, 2012 7:14 am

Fake or photo ?

Nice use of the bump shader ;)
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Re: Simple Renderings Thread

Post by Mor4us » Sun Dec 09, 2012 7:24 am

maybe we can make a little riddle out of it.
the one who finds the easter egg get's a copy of it :D
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Re: Simple Renderings Thread

Post by JK » Sun Dec 09, 2012 8:52 am

Glare publishing? :>

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Re: Simple Renderings Thread

Post by Mor4us » Sun Dec 09, 2012 8:55 am

wow, that was fast, didn't expect anyone to find it in the dof :D
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Dec 12, 2012 1:05 pm

Messing around with a new spatial scatter thing, a bit like the current scatter tool but in free space.
10K cubes:
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LithiumDesign
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Re: Simple Renderings Thread

Post by LithiumDesign » Sat Dec 15, 2012 5:51 am

Had a go at modelling and rendering my number plate light! :p Was fun to model and I have learnt a lot more about light, or at least how light works in indigo! :D :D

Image

Image

about 8 hours rendering, MLT ss6 8) bit of uncleared dispersion from the lens, forgot to turn it off - was experimenting with coloured caustics :P
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Dec 15, 2012 6:02 am

Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Dec 15, 2012 6:04 am

LithiumDesign: Looks good!

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Re: Simple Renderings Thread

Post by wlf_alex » Sat Dec 15, 2012 6:36 am

OnoSendai wrote:Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.
Oh ! :) it looks a lot better than I did before !
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sun Dec 16, 2012 2:03 am

Multifractals !? I can take'em all, banzaï !

Great addition to ISL !
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