Simple Renderings Thread
- sandidolsak
- Posts: 12
- Joined: Fri Nov 16, 2012 7:15 am
- Location: Slovenia
Re: Simple Renderings Thread
Ahoy, my coworker is learning realflow and he was testing some juice materials with no juicy results
so I gave indigo a shot overnight and this was a result, don't mind the simulation, I know it needs work =)
https://dl.dropbox.com/u/1564440/Cindigo_JuiceA2.mov
tbh indigo isn't really animation frendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
still the simplicity of scene setup amazes me everytime, I wish I could say the same about speed, heh
Cheers!
so I gave indigo a shot overnight and this was a result, don't mind the simulation, I know it needs work =)
https://dl.dropbox.com/u/1564440/Cindigo_JuiceA2.mov
tbh indigo isn't really animation frendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
still the simplicity of scene setup amazes me everytime, I wish I could say the same about speed, heh
Cheers!
Re: Simple Renderings Thread
Hi, nice animation!sandidolsak wrote: tbh indigo isn't really animation frendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
We are planning on doing a bit more work on the animation part of the GUI.
We will do a few things like reordering of items in the render queue, being able to set the image output path for each item etc...
Re: Simple Renderings Thread
Nice Animation
I would sugest for such stuff to use some region render around the action area and only render that, puting this animation over a single full rendered image
For animations with Indigo a good temporal denoiser is worth gold! Atm Indigo uses the same seed for every frame, that results in static noise, afaik that gets changed in the future...
(Output naming is actually a Exporter feature since Indigo supports it)
I would sugest for such stuff to use some region render around the action area and only render that, puting this animation over a single full rendered image
For animations with Indigo a good temporal denoiser is worth gold! Atm Indigo uses the same seed for every frame, that results in static noise, afaik that gets changed in the future...
Oh, there are a lot of possibilities in enhancing animation friendliness, but atm there are other priorities for the devs I think :/sandidolsak wrote:tbh indigo isn't really animation friendly (reusing light layers, output naming, overview...) so I wonder how soon is something planned to get some animation controls in indigo?
(Output naming is actually a Exporter feature since Indigo supports it)
polygonmanufaktur.de
- sandidolsak
- Posts: 12
- Joined: Fri Nov 16, 2012 7:15 am
- Location: Slovenia
Re: Simple Renderings Thread
Thanks, what I really missed was having controls over light layers for all projects in the queue, or even after all the renders are done (maybe some batch type of command? but I fear this would mean all the renders should pause and wait for final change, dunno if this is ram frendly..), when testing I hardly go without tweaking light layers, just awesome feature =) (I hope I am not being silly and this is actually possible... heh)
The noise wasn't really an issue here since the idea was to prove the posibility of realism =) so it was set to just 1k s/p and denoised in AE..
Also I really liked the net render workflow, setting it up is easy as it can get!
Anyway my trial period is over in 2 days, I really hope this renderer gets production frendly soon.. will be monitoring the updates closely, thanks for all the feedback
Cheers
The noise wasn't really an issue here since the idea was to prove the posibility of realism =) so it was set to just 1k s/p and denoised in AE..
Also I really liked the net render workflow, setting it up is easy as it can get!
Anyway my trial period is over in 2 days, I really hope this renderer gets production frendly soon.. will be monitoring the updates closely, thanks for all the feedback
Cheers
Re: Simple Renderings Thread
maybe we can make a little riddle out of it.
the one who finds the easter egg get's a copy of it
the one who finds the easter egg get's a copy of it
C4D R20 Studio
mad-imagery.com
mad-imagery.com
Re: Simple Renderings Thread
wow, that was fast, didn't expect anyone to find it in the dof
C4D R20 Studio
mad-imagery.com
mad-imagery.com
Re: Simple Renderings Thread
Messing around with a new spatial scatter thing, a bit like the current scatter tool but in free space.
10K cubes:
10K cubes:
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
Had a go at modelling and rendering my number plate light! :p Was fun to model and I have learnt a lot more about light, or at least how light works in indigo!
about 8 hours rendering, MLT ss6 bit of uncleared dispersion from the lens, forgot to turn it off - was experimenting with coloured caustics
about 8 hours rendering, MLT ss6 bit of uncleared dispersion from the lens, forgot to turn it off - was experimenting with coloured caustics
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.
Also sped up the displacement and subdiv code a bit.
Re: Simple Renderings Thread
LithiumDesign: Looks good!
- wlf_alex
- Posts: 99
- Joined: Tue Aug 28, 2012 9:26 pm
- Location: Russia-Moscow, Spain-Alicante
- Contact:
Re: Simple Renderings Thread
Oh ! it looks a lot better than I did before !OnoSendai wrote:Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
Re: Simple Renderings Thread
Multifractals !? I can take'em all, banzaï !
Great addition to ISL !
Great addition to ISL !
obsolete asset
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