Simple Renderings Thread
- pixie
- Posts: 2332
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Re: Simple Renderings Thread
This is more a material test. It is based on the velvet material found elsewhere and which I had parametrized.
Deep Blue Material
Deep Blue Material
Simple Renderings Thread
I am sure he can. But it will still look like a dang tea potPibuz wrote:Whoa! Can you make Orion appear too?
iMac 2.93 GHz Quad Core i7. 12 GB memory
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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
Having some fractal fun with Indigo
It's saved out by this program: https://dl.dropbox.com/u/3038174/silly_ifs.zip
It's saved out by this program: https://dl.dropbox.com/u/3038174/silly_ifs.zip
Re: Simple Renderings Thread
Some fun with the mat ID tracer. I don't know why but it's pretty!
Re: Simple Renderings Thread
Stunning "simple images" as always..
Love the flowers in the grass!
Love the flowers in the grass!
Re: Simple Renderings Thread
Awesome renders Ens. I just PSed one of them, i think, first one is too saturated.
Check this :
Check this :
Re: Simple Renderings Thread
Thanks =)Pibuz wrote:Stunning "simple images" as always..
Love the flowers in the grass!
Thanks, my monitors aren't adjusted at all and I do tend to oversaturate things because of it. I should really get on to adjusting them it's just such a pain without the fancy adjusting gadgets!dcm wrote:Awesome renders Ens. I just PSed one of them, i think, first one is too saturated.
Check this :
The grass needed lots of work on that image and the lighting makes it look really weird. The HDRI I used is actually an image taken from under the canopy of trees, which gives the grass an artificial/overcast lighting feel when really it needed filtered sunlight as the reflections on the buddha suggest.
- zeitmeister
- Posts: 2010
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Re: Simple Renderings Thread
Great materials, enslaver!
Nothing special; quick short foliage shader test with a tree from the web:
Nothing special; quick short foliage shader test with a tree from the web:
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
Not bad!
By the way I plan to add a new material type that will be useful for creating more realistic leaf materials soon.
By the way I plan to add a new material type that will be useful for creating more realistic leaf materials soon.
- zeitmeister
- Posts: 2010
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Simple Renderings Thread
Wow, great news, Ono!!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
@ ENSLAVER: Both of your images are great, also this kind of glow effect in the sunset image where the ground hits the horizont. I also have to agree with dcm and his saturation carping the material of the buddha comes a lot better with less saturation.
- Oscar J
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Re: Simple Renderings Thread
Ono: more realistic than THAT? Really nice zeitmeister, and great images ENSLAVER.
Re: Simple Renderings Thread
Amazing images Enslaver, love the texture on the Buddha.
Ok, so inspired by all these lovely interior shots from thes likes of Pibuz, DCM, StompinTom, Zomb-B, Mor4us (and all the others whose names I forget), I thought I'd have a go myself. I'm finding it tricky I'm not so good at figuring where to go if there's no design brief or reason behind the image so I'm sort of stuck with no ideas of how best to progress it.
So your input please on what you would do to this scene would be gratefully received.
Some more furniture I suppose, a table, bookcase, nice rug perhaps? maybe a couple of additional lights, at the moment its all coming from the ENV map. The curtain is meant to look like its being stirred by a gentle breeze from an open door but at the moment the door and the glazed panes all look the same - the window arrangement is a placeholder at the moment, I'll put a more realistic sliding door in at some stage to make it look like its open
Thanks,
Ok, so inspired by all these lovely interior shots from thes likes of Pibuz, DCM, StompinTom, Zomb-B, Mor4us (and all the others whose names I forget), I thought I'd have a go myself. I'm finding it tricky I'm not so good at figuring where to go if there's no design brief or reason behind the image so I'm sort of stuck with no ideas of how best to progress it.
So your input please on what you would do to this scene would be gratefully received.
Some more furniture I suppose, a table, bookcase, nice rug perhaps? maybe a couple of additional lights, at the moment its all coming from the ENV map. The curtain is meant to look like its being stirred by a gentle breeze from an open door but at the moment the door and the glazed panes all look the same - the window arrangement is a placeholder at the moment, I'll put a more realistic sliding door in at some stage to make it look like its open
Thanks,
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