Simple Renderings Thread

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pixie
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Re: Simple Renderings Thread

Post by pixie » Thu Sep 06, 2012 10:01 am

This is more a material test. It is based on the velvet material found elsewhere and which I had parametrized.

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Headroom
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Simple Renderings Thread

Post by Headroom » Thu Sep 06, 2012 1:36 pm

Pibuz wrote:Whoa! Can you make Orion appear too? 8)
I am sure he can. But it will still look like a dang tea pot :-)
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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Fri Sep 07, 2012 7:01 am

small cocktail update... Mojito-style!
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lycium
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Re: Simple Renderings Thread

Post by lycium » Sat Sep 08, 2012 5:57 am

Having some fractal fun with Indigo :)

It's saved out by this program: https://dl.dropbox.com/u/3038174/silly_ifs.zip
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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Mon Sep 17, 2012 2:04 pm

Some fun with the mat ID tracer. I don't know why but it's pretty!
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Re: Simple Renderings Thread

Post by ENSLAVER » Mon Sep 17, 2012 8:45 pm

Some random stuff

Hi res images: http://i.imgur.com/u4wlu.jpg and http://i.imgur.com/8WVPy.jpg
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Mon Sep 17, 2012 8:49 pm

Stunning "simple images" as always.. :shock:
Love the flowers in the grass!

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Re: Simple Renderings Thread

Post by dcm » Mon Sep 17, 2012 9:10 pm

Awesome renders Ens. I just PSed one of them, i think, first one is too saturated.
Check this :
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Re: Simple Renderings Thread

Post by ENSLAVER » Mon Sep 17, 2012 11:27 pm

Pibuz wrote:Stunning "simple images" as always.. :shock:
Love the flowers in the grass!
Thanks =)
dcm wrote:Awesome renders Ens. I just PSed one of them, i think, first one is too saturated.
Check this :
Thanks, my monitors aren't adjusted at all and I do tend to oversaturate things because of it. I should really get on to adjusting them it's just such a pain without the fancy adjusting gadgets!

The grass needed lots of work on that image and the lighting makes it look really weird. The HDRI I used is actually an image taken from under the canopy of trees, which gives the grass an artificial/overcast lighting feel when really it needed filtered sunlight as the reflections on the buddha suggest.

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Tue Sep 18, 2012 4:39 am

Great materials, enslaver!

Nothing special; quick short foliage shader test with a tree from the web:
blaetter-test_indigo_01.jpg
Cheers, David



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Re: Simple Renderings Thread

Post by OnoSendai » Tue Sep 18, 2012 4:40 am

Not bad!
By the way I plan to add a new material type that will be useful for creating more realistic leaf materials soon.

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Tue Sep 18, 2012 6:44 am

Wow, great news, Ono!!!
Cheers, David



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solarray
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Re: Simple Renderings Thread

Post by solarray » Tue Sep 18, 2012 8:37 am

@ ENSLAVER: Both of your images are great, also this kind of glow effect in the sunset image where the ground hits the horizont. I also have to agree with dcm and his saturation carping ;) the material of the buddha comes a lot better with less saturation.

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Tue Sep 18, 2012 10:21 am

Ono: more realistic than THAT? Really nice zeitmeister, and great images ENSLAVER.

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Tue Sep 18, 2012 7:43 pm

Amazing images Enslaver, love the texture on the Buddha.

Ok, so inspired by all these lovely interior shots from thes likes of Pibuz, DCM, StompinTom, Zomb-B, Mor4us (and all the others whose names I forget), I thought I'd have a go myself. I'm finding it tricky :lol: I'm not so good at figuring where to go if there's no design brief or reason behind the image so I'm sort of stuck with no ideas of how best to progress it.

So your input please on what you would do to this scene would be gratefully received.

Some more furniture I suppose, a table, bookcase, nice rug perhaps? maybe a couple of additional lights, at the moment its all coming from the ENV map. The curtain is meant to look like its being stirred by a gentle breeze from an open door but at the moment the door and the glazed panes all look the same - the window arrangement is a placeholder at the moment, I'll put a more realistic sliding door in at some stage to make it look like its open

Thanks,
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