Cool tech stuff. Can't wait for those "SIMPLE" simulation rendersHeadroom wrote:Little byproduct for a next LED lighting project. Not quite 100% accurate (yet) but good enough for some lighting simulations and the SIMPLE Renderings Thread .
Simple Renderings Thread
Re: Simple Renderings Thread
Re: Simple Renderings Thread
Sketchup ( file size 140mb)
3ds models
Archicad export - 3dmax export
20h
Network rendering 3 pc-s
core2duo, nvidia 1024mb, amd crosfire 2x512mb
...
3ds models
Archicad export - 3dmax export
20h
Network rendering 3 pc-s
core2duo, nvidia 1024mb, amd crosfire 2x512mb
...
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
Re: Simple Renderings Thread
A retro microphone...
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
A gigantic one if you think about the size of the floor tilescotty wrote:A retro microphone...
polygonmanufaktur.de
Re: Simple Renderings Thread
"Adlerauge sei wachsam"Zom-B wrote:A gigantic one if you think about the size of the floor tilescotty wrote:A retro microphone...
Yes, you are right, I hoped that no one will notice it
OR: I used a special bonsai wood for the floor tiles
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Thats what I'll ask in such a case from now on, awesomecotty wrote:OR: I used a special bonsai wood for the floor tiles
polygonmanufaktur.de
Re: Simple Renderings Thread
Um.. Nothing real fancy here, just an interior with a snake in it :3
I can never seem to do any sort of interior render without some reptile in the image.
It's my friend's royal/ball python "Julius Squeasar" ^^ (Using a photo of his snake as my avatar)
Though the texture is more like a Burmese texture, but I don't have any royal python textures.
22 hours and 30 minutes rendering, and next sampling update expected in another 22 hours? *huffs* I really wish I could have my desktop working on this instead of my laptop but I've only got one license!
Indigo RT, and only a single Sunlight. Aperture Diffraction enabled, which was in hindsight probably unneeded and a bad idea
Hm.... Would adding a second light to the scene help grain clear up faster? I've never really had any luck with multiple lights in a sunlit scene. No matter what intensity or light type I set the other lights to, they never show up *shrugs*
Oh well, still learning I am =)
I can never seem to do any sort of interior render without some reptile in the image.
It's my friend's royal/ball python "Julius Squeasar" ^^ (Using a photo of his snake as my avatar)
Though the texture is more like a Burmese texture, but I don't have any royal python textures.
22 hours and 30 minutes rendering, and next sampling update expected in another 22 hours? *huffs* I really wish I could have my desktop working on this instead of my laptop but I've only got one license!
Indigo RT, and only a single Sunlight. Aperture Diffraction enabled, which was in hindsight probably unneeded and a bad idea
Hm.... Would adding a second light to the scene help grain clear up faster? I've never really had any luck with multiple lights in a sunlit scene. No matter what intensity or light type I set the other lights to, they never show up *shrugs*
Oh well, still learning I am =)
Cinema 4D R13 Visualize + Indigo Render
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
What render mode are you using? Try BiDir with exit portals, it should be much faster. I like your scene, although the table looks a little over-saturated, and the snake could use some kind of bump map.
Re: Simple Renderings Thread
For that image it was Pathtracing with BiDir.Oscar J wrote:What render mode are you using? Try BiDir with exit portals, it should be much faster. I like your scene, although the table looks a little over-saturated, and the snake could use some kind of bump map.
The snake is using a bump map, and in an earlier render of mine that was dimly lit it showed up... But I was using a different diffuse texture then. ^^ It's harder to see the bump on this one. I upped it from 0.013 to 0.023 for the next render.
I also added in the Exit Portals and changed to MLT with BiDir to see what happens.
As for the table... I dunno. I guess I could change the texture, or reduce the saturation a bit... The texture I was using was quite saturated to begin with.
I'll attach an image once I let it render for a bit. Thanks for the feedback ^_^
*edit* Well here it is with light portals and MLT BiDir rendering.
I can't see the fence I had outside the window anymore though. I lost the camera I was using before so had to pick a new angle. Added a plant with the new Two-Sided Thin material, and adjusted the snake's pose a bit (His tail was intersecting with the couch in the background before). Also reduced the saturation on the wood material by 10%
45 minutes of rendering time.
*edit 2* Second image is the result of five hours of rendering.
Cinema 4D R13 Visualize + Indigo Render
Re: Simple Renderings Thread
Nice image and concept Rezca
But your Snake would defenetly be happy about some bump, normal or displacement map! Exponent map and/or fresnel skale map would help to to give the scales a more natural look
But your Snake would defenetly be happy about some bump, normal or displacement map! Exponent map and/or fresnel skale map would help to to give the scales a more natural look
Meshes behind ExitPortals don't get rendered anymore!Rezca wrote:I can't see the fence I had outside the window anymore though.
polygonmanufaktur.de
Re: Simple Renderings Thread
Thanks ^^Zom-B wrote:Nice image and concept Rezca
But your Snake would defenetly be happy about some bump, normal or displacement map! Exponent map and/or fresnel skale map would help to to give the scales a more natural look
I disabled the color and rendered it for a while and the bump really isn't showing up very well at all. I thought it was the texture at first, since I had gotten a nice bump to show up with the bumpmap I'm using in a different render... Hm.
I'll have to look into that, though I wouldn't know the best way to go about making one ^^
Ah yes, only a few hours after I started rendering I read about that.Zom-B wrote:Meshes behind ExitPortals don't get rendered anymore!Rezca wrote:I can't see the fence I had outside the window anymore though.
Also two more simple renders~
One I was in the mood for glowy things in a dark room, the other was an attempt at caustics.
23 minutes rendering and seven hours rendering. Technically I felt it had cleared up enough at one hour, but I let it continue polishing away while I went to bed.
First scene is definitely simple! One plane object, some extruded primitive objects with a blackbody emission texture on the inside, and some splines in a sweep object. Simple! But I had fun making it.
Cinema 4D R13 Visualize + Indigo Render
Re: Simple Renderings Thread
Sweet atmosphere in that image.Rezca wrote:Simplicity itself ^^
Some more work on the materials and that can become quite a beauty #
P.S. voting for some ugly aliens floating in the tanks instead of palmtrees
polygonmanufaktur.de
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