The traced aperture diffraction still exists ?Zom-B wrote:Its 98% visually same output as rendered AD...
edit: no I checked back and it's history sadly, both settings lead to pp ad. Is this correct ? Any chance to have traced AD back, knowing that it is faster with bidir as Zom-B told ?
edit2: screw what I said. Ah, Glare, was that unfair So this is it, people let me stand uncorrected, very well. I'm sulking
The point is that traced diffraction is not supported by the GPU. I'm upset because the conditional declaration to trig it was changed silently