Simple Renderings Thread

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Aug 03, 2011 2:36 am

Zom-B wrote:Its 98% visually same output as rendered AD...
The traced aperture diffraction still exists ?

edit: no I checked back and it's history sadly, both settings lead to pp ad. Is this correct ? Any chance to have traced AD back, knowing that it is faster with bidir as Zom-B told ?

edit2: screw what I said. Ah, Glare, was that unfair :twisted: So this is it, people let me stand uncorrected, very well. I'm sulking :P

The point is that traced diffraction is not supported by the GPU. I'm upset because the conditional declaration to trig it was changed silently :?
obsolete asset

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Thu Aug 04, 2011 11:31 am

High poly mesh for baking normals, nothing fancy :)
Attachments
PlasteelCylinder_01_1.Scene.00001.png
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Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Thu Aug 04, 2011 11:46 am

Looks nice, the cylinder on the top might be a bit to sharp edged.
It is very important in highpoly models that the normal can pick up the details, so try and bevel a bit more that usual.
I made a little example for you since I got carried away ;)

Image

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Thu Aug 04, 2011 12:33 pm

From the reference I got the top cylinder is supposed to be sharp edged :) But I did bevel the top ring!

Hopefully making a decent texture won't be too hard :(
Attachments
PlasteelCylinder_01_Normals_2_small.jpg
Baked normal map
Plasteel_cylinders.png
Taken from: http://starwars.wikia.com/wiki/Plasteel
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Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Thu Aug 04, 2011 12:38 pm

I might send you a PM or if you could start a topic, since I don't want to clutter up this one xD

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Thu Aug 04, 2011 11:48 pm

Just something quick I'm playing with (a little cliche I know). I reckon it needs something more in the foreground, some more rusty stuff or some broken concrete/bricks. Not sure what though!

And thanks to the material picker in Indigo 3.0 you have no idea how many times I changed the car colour. Not convinced orange was the best choice now either....and now I look, the metal panel stuck in the ground at the back of the car is a little too straight edged, needs to be more broken up.
Attachments
Car.jpg

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sat Aug 06, 2011 7:56 am

Nice one, bosseye! I like the "twilight"-look a lot. but I think the headlights need to be more powerful, they show no effect on the ground.

Also: awesome renders, ritter, the worn metal is really convincing, and stromberg, nice details and weldseams!
Attachments
4. Ideales Auto 1.png

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dcm
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Re: Simple Renderings Thread

Post by dcm » Sat Aug 06, 2011 8:05 am

Polinalkrimizei wrote:Nice one, bosseye! I like the "twilight"-look a lot. but I think the headlights need to be more powerful, they show no effect on the ground.

Also: awesome renders, ritter, the worn metal is really convincing, and stromberg, nice details and weldseams!
you can do a set of icons with that character

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sat Aug 06, 2011 5:13 pm

His name is Blue and he is the mascot of my recent website project. He is going to act in a lot of scenes, so we don't need much text. Icons would work, too!

In one of the scenes he is eating pizza, so this is "pizza à la indigo" :D (texture from wikipedia)
Attachments
Pizza.jpg

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Sat Aug 06, 2011 5:27 pm

Post a wireframe of that pizza or it didn't happen :wink:
Doug

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Mon Aug 08, 2011 5:40 am

:)

It is actually disappointingly simple: the texture (+bump + spec) and the perspective are doing all the magic here, the model is very simple. As the texture is just projected from top view, other perspectives won't really work. Lighting comes from a HDR map. Made me quite hungry yesterday to work that pizza out!

Also attached the finished scene, the topic is "the perfect evening"...
Attachments
wired pizza.jpg
2. Idealer Abend 1.png

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Impulse
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Re: Simple Renderings Thread

Post by Impulse » Tue Aug 09, 2011 4:29 am

Hi

some test renderings :)
Attachments
shampoo&co-04.jpg
Berman Indigo02.jpg
Delauny_Indigo04-2.jpg
Delauny_Indigo03.jpg
halo-1.jpg
halo.jpg
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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Tue Aug 09, 2011 4:40 am

Impulse wrote:Hi

some test renderings :)
Tests - are you sure? :wink:

Nice - like the halogen lamp ones
Doug

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Wed Aug 10, 2011 6:50 am

Nice "tests"!
Cheers, David



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Impulse
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Re: Simple Renderings Thread

Post by Impulse » Wed Aug 10, 2011 6:33 pm

Jaaa Tests! :D

Thx :)
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