Simple Renderings Thread

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neo0.
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Post by neo0. » Thu Mar 12, 2009 8:33 pm

A bunch of glass.. Can I marry indigo? I think im in love with it.. Im not exactly sure what our children would look like though... :lol:
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matsta
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Post by matsta » Thu Mar 12, 2009 8:55 pm

neo, i have noticed the biggest issue with alot of your renders is composition and lighting, focus yo, get nice and close so as to actually observe your subject matter, also im not sure what light source you are using, im guessing a skydome exr but try to copy suv's studio setup, it will give you sexier babies guaranteed. and scale your renders down dude... dont like loading 2 megs.

regards
mat

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WytRaven
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Post by WytRaven » Fri Mar 13, 2009 1:33 am

matsta wrote:hey guys, just a quick test render checking the workingnessness of my new infinity screen setup :D im also playing around with some splashy fluids now :D any one know how to get blender fluids to conform to the sides of your glass exactly so that you can scale a bit after baking so that it intersects the glass correctly, my liquids arent playing ball atm, and anything higher than 200 res crashes blender :/

HALP! :P
mat
Those colours are gorgeous matsta. For such a "simple" image it's composition has has a striking effect on the veiwer, right down to the text in the bottom right. Well done! :o
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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SATtva_
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Post by SATtva_ » Fri Mar 13, 2009 2:07 am

Azazeo
Sterzhni-zamedliteli grafitovye. :) Cool indeed. With less noise would be even better.

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Azazeo
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Post by Azazeo » Fri Mar 13, 2009 2:12 am

SATtva_
Thanx.
Noise - I just have no CPU power and time for lot of studio setup tests and clean render. :cry:
...ops, you are from Russia :wink:
...and the Earth becomes my throne!

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neo0.
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Post by neo0. » Fri Mar 13, 2009 11:58 am

Suvakas's studio looks great. :) The only reason why I sometimes don't use studio lighting is that you often end up with reflections (of the light sources themselves) in your objects.. I actually tried a simple lighting studio earlier and then switched to an EXR after that..

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CTZn
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Post by CTZn » Fri Mar 13, 2009 6:40 pm

neo0. wrote:The only reason why I sometimes don't use studio lighting is that you often end up with reflections (of the light sources themselves) in your objects.
:lol: Sorry neo0. that's just funny ! You know why ice cubes are ending up into drinks ? Coz they're cold !

People usually expect specular highlight (aka: reflections of the light sources themselves) on the objects to underline their shape. As soon as you are talking about a studio setup for reflective objects that's what you want, 9 times on 10 I bet.

Take the site banner featuring a car as an example, remove the white stripes on it (it's black paint and chrome)... then what ?

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matsta
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Post by matsta » Fri Mar 13, 2009 8:47 pm

the man speaks the truth :P

neo0.
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Post by neo0. » Mon Mar 16, 2009 6:38 am

I guess a screen shot would have helped. Its basically the same thing as a movie accidently having a reflection of something that was used during filming.. like the camera..
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CTZn
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Post by CTZn » Mon Mar 16, 2009 6:50 am

Yup. For that matter put the emiters somewhere else than behind the camera, that will not look that wrong :) I mean, so wrong :D

Sticking to the idea of underlining shapes, you rather want get highlights closer to the side of the glasses than in their middle.

Still heavy for a jpg but... that's a jpg !

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PureSpider
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Post by PureSpider » Mon Mar 16, 2009 9:29 am

Does that count as "studio setup"?
For me it's just "lighting and mesh smoothing phail"... :?

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matsta
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Post by matsta » Mon Mar 16, 2009 8:01 pm

mwuhahaha he has begun the learning process. my internetz cap thankz him :P copy suv's light setup word for word. take the number of glasses down to 1, perhaps use the tunmbler and not the wine glasses. all those extra ones are just upping the render time, and your vast background is taking its tiem to come to fruition. once you grasp the idea of a studio setup (by copying suv) you will understand how to create your own and make it work for you alot better.

Regards
Matt

neo0.
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Post by neo0. » Tue Mar 17, 2009 5:01 am

PureSpider : It's the same thing as my other render. I just used mesh lights and didn't let it cook as long. As you can see, my other render has few or zero black areas.

It seems like, in suv's studio, one key difference is that the emitters are bigger than the actual objects..

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CTZn
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Post by CTZn » Tue Mar 17, 2009 5:41 am

It seems that experience is different from what it seems neo0. But that's quite right, those longer emiters are the "lines", as in "underlining"...
that's where, for kind of the third time, you want to remember what a line is neo0. damnit :D !

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eensfufzich
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Post by eensfufzich » Fri Mar 20, 2009 3:55 am

Hi everyone,
i made following render for testing hdri and sss. as you can see there are some mapping problems. hope i can do it better next time:) this image calculated about 4h on my quadcore (q6600).
Sorry for my english:)
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Q6600 3GB
WinXP
C4D R9,PS6,

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