Simple Renderings Thread
- jarmenkell
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Re: Simple Renderings Thread
comments and tips regarding adding more realism to the picture are highly appreciated.
- pixie
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Re: Simple Renderings Thread
That's actually a bug in my scene that makes objects levitatejarmenkell wrote:with bits of anti-grav tech, as i can see))
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Re: Simple Renderings Thread
Displacement works again, then?lycium wrote:
That's a lot of MLT samples/second! Has it been that fast or have you done another one of your magic speedups?
- pixie
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Re: Simple Renderings Thread
Weird results during precedence test
Precedence
glass 3
ice 2
water 1
and the ice likes to get dark when imersed in water :S
Precedence
glass 3
ice 2
water 1
and the ice likes to get dark when imersed in water :S
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- scene.rar
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Re: Simple Renderings Thread
The image tagged MLT is in fact MLT+BiDir
Can you please state the Indigo version pixie ? Using 2.4.6 I've got different results than yours after redoing the scene with Maya... I don't have 2.4.7 though.
In my scene the container is about 1m wide, water has a precedence of 2, plexi and ice a precedence of 3.
Edit: but yeah I've got a very dark ice cube with glossy transparent too, it gets better if replaced by a specular material (MLT 2.4.4). With glossy used, results have a different response with varying pov. That said the ice cube below IS glossy transparent.
Can you please state the Indigo version pixie ? Using 2.4.6 I've got different results than yours after redoing the scene with Maya... I don't have 2.4.7 though.
In my scene the container is about 1m wide, water has a precedence of 2, plexi and ice a precedence of 3.
Edit: but yeah I've got a very dark ice cube with glossy transparent too, it gets better if replaced by a specular material (MLT 2.4.4). With glossy used, results have a different response with varying pov. That said the ice cube below IS glossy transparent.
obsolete asset
- pixie
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Re: Simple Renderings Thread
It is 2.4.7 indeed, pt gives a quite different result...CTZn wrote:The image tagged MLT is in fact MLT+BiDir
Can you please state the Indigo version pixie ? Using 2.4.6 I've got different results than yours after redoing the scene with Maya... I don't have 2.4.7 though.
In my scene the container is about 1m wide, water has a precedence of 2, plexi and ice a precedence of 3.
Edit: but yeah I've got a very dark ice cube with glossy transparent too, it gets better if replaced by a specular material (MLT 2.4.4). With glossy used, results have a different response with varying pov. That said the ice cube below IS glossy transparent.
Re: Simple Renderings Thread
My first sci fi project with indigo.
Gee, I wonder why it never occured to me that using textures looks so much better than a simple diffuse texture.
Gee, I wonder why it never occured to me that using textures looks so much better than a simple diffuse texture.
Re: Simple Renderings Thread
...
Last edited by Zom-B on Sat Aug 14, 2010 3:47 am, edited 1 time in total.
polygonmanufaktur.de
Re: Simple Renderings Thread
Yes it would be nice if that bug was addressed...
I re-rendered my this old scene. The scale in the old image was off so that the diamond was ~10cm in height
This one uses a correct (or at least more realistic) scale.
I re-rendered my this old scene. The scale in the old image was off so that the diamond was ~10cm in height
This one uses a correct (or at least more realistic) scale.
samlavoie.xyz
Re: Simple Renderings Thread
Hi Zom-b,Zom-B wrote:I just tried a "glass version" of a CAD model...OnoSendai wrote:there's an outstanding bug with bidir that gives dark edges on some glass.
MLT, once with & without BiDir. With BiDir renders fast as hell, but the result... well...
If you need the scene for debugging, just tell!
Just working on this issue now. I think I have an idea what it is, so hopefully I'll have a fix soon.
nik
- jarmenkell
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Re: Simple Renderings Thread
i tried to recreate that beautiful lightwall from Tron: Legacy, but there's a kinda bug or... well, that jagged thing that results from gradient texture. i didn't plan it.
there was another kink with that gradient in "Emission" tab: that wall had 10 height segments, and the gradient was "tiled" on it (instead of being stretched from top to bottom). projection type - UVW mapping.
i "solved" that problem by reducing the count of height segments to 1, but that's not a good solution (i also lost some control of that wall's curviness).
is there something specific that i should know about gradient textures in Indigo?)
there was another kink with that gradient in "Emission" tab: that wall had 10 height segments, and the gradient was "tiled" on it (instead of being stretched from top to bottom). projection type - UVW mapping.
i "solved" that problem by reducing the count of height segments to 1, but that's not a good solution (i also lost some control of that wall's curviness).
is there something specific that i should know about gradient textures in Indigo?)
- zeitmeister
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Re: Simple Renderings Thread
Hm,
what host 3d application do you use?
Did you try a 16bit gradient texture?
what host 3d application do you use?
Did you try a 16bit gradient texture?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- jarmenkell
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Re: Simple Renderings Thread
Cinema 4D
i'll give it a try, thnx
any ideas about that tiling problem?
i'll give it a try, thnx
any ideas about that tiling problem?
Re: Simple Renderings Thread
I posted this problem with gradients month ago, u need to make 32bit gradient in PS to reduce that bugs
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