Simple Renderings Thread

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Schosch
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Re: Simple Renderings Thread

Post by Schosch » Sun Nov 15, 2009 8:29 am

Image

Model from the Scherk-Collins Sculpture Generator
Homemade HDR environment
Bidir MLT ~3600spp

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psor
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Re: Simple Renderings Thread

Post by psor » Sun Nov 15, 2009 8:39 am

I like it! Nice setup. The HDR seems to be good. ;o))





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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sun Nov 15, 2009 10:46 am

@schosch: just beautiful.

@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.

i modeled cinderalla-shoes for a logo. render time for this preview was a little less than two hours on a slow core duo and its slave (core duo as well).
I just remembered glass renders back in the old amiga-days, i was happy with some MEGABYTES of RAM, and a picture like this took about two hours to render (with cinema4D). Now my computer is about 1000 times faster (just guessing), I have 2000 times the RAM and should be getting the picture in a second. Some things just don't change. Funny isn't it?
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shoes preview.png
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pixie
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Re: Simple Renderings Thread

Post by pixie » Sun Nov 15, 2009 11:48 am

Polinalkrimizei wrote:@schosch: just beautiful.

@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.

i modeled cinderalla-shoes for a logo. render time for this preview was a little less than two hours on a slow core duo and its slave (core duo as well).
I just remembered glass renders back in the old amiga-days, i was happy with some MEGABYTES of RAM, and a picture like this took about two hours to render (with cinema4D). Now my computer is about 1000 times faster (just guessing), I have 2000 times the RAM and should be getting the picture in a second. Some things just don't change. Funny isn't it?
Amiga... that was a way of life.... Those were the years, and oddly Indigo gives me back the feeling that I had when dwelling into 3D 16 years ago, those long hours awaiting for one picture to finish rendering. :D

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ZYX
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Re: Simple Renderings Thread

Post by ZYX » Sun Nov 15, 2009 4:05 pm

dakiru wrote:Textile looks great.
Polinalkrimizei wrote:@ZYX: really nice cloth material. Th eTexture may be scaled to be finer, but the mat looks really warm and soft.
Thanks, the cloth material is very simple , its just a diffuse with bump map and an alpha map I have done it using Photoshop.
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finetextile_CLIP.jpg
alpha
finetextile_CLIP.jpg (116.51 KiB) Viewed 6143 times
finetextilebump.jpg
bump map
finetextilebump.jpg (89.26 KiB) Viewed 6149 times

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ZYX
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Re: Simple Renderings Thread

Post by ZYX » Sun Nov 15, 2009 6:41 pm

My very noobish attempt on making a tree, leaves are diffuse transmitter blended with phong, I used a grass material I found on a tutorial here
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tree2.png
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djegoo
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Re: Simple Renderings Thread

Post by djegoo » Sun Nov 15, 2009 11:42 pm

oh i think your tree isn't that bad. just some rigid leaves and sometme it looks like there is no gravity but it can be improved. :wink:

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Stur
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Re: Simple Renderings Thread

Post by Stur » Fri Nov 20, 2009 8:14 am

I know I have already posted a golf ball in the past, but I was not very happy with my modeling. I've made lots of trials and errors and finally found a way to model this ball very quickly in Blender.

The studio setup is heavily inspired (let's say copied :oops: ) from Zed_pmd's one here : http://www.indigorenderer.com/forum/vie ... f=4&t=7207

Image

Sorry for v1.1.14, I did this on my lunch time at work, and my Indigo version is not up to date here.

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ozzie
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Re: Simple Renderings Thread

Post by ozzie » Fri Nov 20, 2009 7:20 pm

I've done this same but with glass balls. But I'm not sure is one light source is enoughe, there are some parts of the object which are to dark :/
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My balls :)
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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Sat Nov 21, 2009 4:28 am

This was just to evaluate an idea I had for some illuminated wall art. Unfortunately I had to abandon the idea as it turned out to be a bit unpractical (at least for now).

Nice caustics though. Rendered for 40+ hours (6000+ spp) on my iMac.
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SzLaszlo
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Re: Simple Renderings Thread

Post by SzLaszlo » Sat Nov 21, 2009 4:58 am

Headroom wrote:This was just to evaluate an idea I had for some illuminated wall art. Unfortunately I had to abandon the idea as it turned out to be a bit unpractical (at least for now).

Nice caustics though. Rendered for 40+ hours (6000+ spp) on my iMac.
super !! :)

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ZYX
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Re: Simple Renderings Thread

Post by ZYX » Sat Nov 21, 2009 5:34 am

djegoo wrote:oh i think your tree isn't that bad. just some rigid leaves and sometme it looks like there is no gravity but it can be improved. :wink:
Thanks, i already improved the tree but I am still not satisfied with the results :?

Headroom: wow man! really nice caustics, can you post a screenshot of your scene?

PD: oh yea i forgot to tell that i used the tree bark material in the material database.
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tree_[19_11_2009_12_38_29_p_m_].png
day
tree_[19_11_2009_12_38_29_p_m_].png (1.17 MiB) Viewed 5624 times
tree.png
sunset
tree.png (980.95 KiB) Viewed 5617 times

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Sun Nov 22, 2009 2:35 pm

ZXY,

I have attached a zipped Blender file instead of a screenshot. I think that you'll find the geometry is pretty simple, just slightly more advanced than the default Blender cube.

The light source is an IES file that can be found here:

http://www.solux.net/cgi-bin/tlistore/i ... files.html
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light_pipe_test.blend.zip
(70.5 KiB) Downloaded 323 times

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Mon Nov 30, 2009 12:19 am

this one is quite Stinkie-style... :wink:
I really like your pictures btw, beautiful and refreshing!
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spiegel.jpg
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waz
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Re: Simple Renderings Thread

Post by waz » Tue Dec 01, 2009 9:42 am

Little work created in blender. Some furnitures and textures are from the web.
16 hours of render, bidir+mlt.
C&C are welcome.
http://img20.imageshack.us/img20/3425/b ... rfinal.jpg
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bath_mirror_final.jpg
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Last edited by waz on Tue Dec 01, 2009 9:47 am, edited 1 time in total.

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