Simple Renderings Thread

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Fri Nov 06, 2009 2:43 pm

What's with the weird texture mapping?
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Re: Simple Renderings Thread

Post by neo0. » Fri Nov 06, 2009 4:23 pm

Which part?

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Re: Simple Renderings Thread

Post by Borgleader » Fri Nov 06, 2009 4:31 pm

neo0. wrote:Which part?
Unless you meant it to be that way, your tile texture on the curved plane is screwed up. On the bottom the squares are all fine but as you start to go upwards its more like rectangles & lines than squares, and theres also a line at the bottom formed by the lines of squares that are not aligned properly.
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Re: Simple Renderings Thread

Post by neo0. » Fri Nov 06, 2009 5:07 pm

Oh that.. Yeah, sketchup has trouble with texturing curved surfaces. You can project textures to avoid distortion, but they still would be treated as a different face and wouldn't line up correctly.

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Nov 06, 2009 8:20 pm

Neo0! Actually there is a way to map correctly cylindrical geometries (as the one you have on the curved part): go and find a tutorial in the SU manual!

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Re: Simple Renderings Thread

Post by PureSpider » Fri Nov 06, 2009 10:20 pm

neo0. do you actually know what the curved background in studio setups is for?

It is there to form an "infinite background" (see my picture of the Ring on the C4D documentation page).
I used a curved background there so you can't see where the scene "ends".
In addition, studio setups are usually for showing reflections of the emitters on the models to underline their shape, but to me it looks like you only used one emitter at all in your scene.
I would love to see a remake of your picture regarding that points.

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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat Nov 07, 2009 12:30 am

A little excavator, inspired by Pibuz beautiful render. The big brother is still in progress. The render time was about 2 hours.
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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Sat Nov 07, 2009 12:38 am

Very cool! :D
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Re: Simple Renderings Thread

Post by Borgleader » Sat Nov 07, 2009 12:41 am

Haha that is really neat! :) I really like the pavement underneath too. Maybe add a few things to fill in on the left? maybe a sidewalk & a small fence + grass or something, make it look like its in a street or something.
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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat Nov 07, 2009 1:11 am

Thanks, i wanted to create a small scene for it. But then I started on a different model to work. I found the small very sweet, so I posted it here. It`s a simple render. :wink:

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Re: Simple Renderings Thread

Post by neo0. » Sat Nov 07, 2009 5:35 pm

PureSpider wrote:neo0. do you actually know what the curved background in studio setups is for?

It is there to form an "infinite background" (see my picture of the Ring on the C4D documentation page).
I used a curved background there so you can't see where the scene "ends".
In addition, studio setups are usually for showing reflections of the emitters on the models to underline their shape, but to me it looks like you only used one emitter at all in your scene.
I would love to see a remake of your picture regarding that points.
Thanks for the feedback, PureSpider.. I'll probably have a new version out in a few days, but right now, im too exhausted from work to do anything besides eat, watch movies, and sleep. :lol: Personally, I don't like having reflections of my emitters in studio setups, because it detracts from the realism (don't get me wrong, I can see how underlining the shape of objects would be a good thing.) If im doing a scene with realistic light sources (like a lamp modeled from a real life one), then sure, but since im using real world objects, having square reflections would look odd imo, but that's just me..

Im actually using two light sources in my scene (100 watt emitters @ 5000 K)

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Re: Simple Renderings Thread

Post by arneoog » Sat Nov 07, 2009 10:07 pm

square light, neo0 ^^

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pixie
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Re: Simple Renderings Thread

Post by pixie » Sun Nov 08, 2009 12:10 am

neo0. wrote:Personally, I don't like having reflections of my emitters in studio setups, because it detracts from the realism
WTF!! Better get used to real life, because that's how studios in real life work.

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Re: Simple Renderings Thread

Post by arneoog » Mon Nov 09, 2009 12:08 am

Some Texture and Maya to Indigo tests ^^
phax_conc.jpg
concrete wall with the phaxwave logo
phax_conc.jpg (452.47 KiB) Viewed 2888 times
grass_001.jpg
Simple grass test
grass_001.jpg (75.21 KiB) Viewed 2880 times

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djegoo
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Re: Simple Renderings Thread

Post by djegoo » Mon Nov 09, 2009 12:41 am

this grass is awesome :shock:
hmm that s something i gotta learn to do too!

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