Simple Renderings Thread

Get feedback from others on your works in progress
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Camox
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Post by Camox » Thu Apr 02, 2009 4:26 am

thanks, the pax have a bumpmap. The value is probably too low.
It is hard to the right thickness to be found.

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CTZn
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Post by CTZn » Mon Apr 06, 2009 11:38 am

1.1.18, 15mn render, no post, resolution/2 !

Leafs are a diffuse/null blend (no step_blend), Maya pfx rulez... full Indigo displacement on a 4 verts plane resulting in 2.15M polys (max:12, pixel_thre:1.9, err:0).

The scene is still a wip but I could not resist...

I'll update stoneWall01 material soonish ;) (even better than what you see yeah)
Attachments
rustic_spot_00.jpg
Up'ed to final render: 1h and 60 spp (= 240 spp for the image reduced by 2) !
rustic_spot_00.jpg (100.76 KiB) Viewed 4036 times
Last edited by CTZn on Mon Apr 06, 2009 12:25 pm, edited 4 times in total.

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Camox
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Post by Camox » Mon Apr 06, 2009 12:04 pm

wow nice, that looks really cool !

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fused
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Post by fused » Mon Apr 06, 2009 12:19 pm

awesome, on the first glance i thought it was a photograph!

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suvakas
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Post by suvakas » Mon Apr 06, 2009 6:44 pm

Holy cow !!!! :shock:
That is one awesome image CTZn!!
Very realistic.

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arneoog
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Post by arneoog » Mon Apr 06, 2009 7:16 pm

That one is amazing!! :D
Awesome, CTZn! 8D

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CTZn
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Post by CTZn » Tue Apr 07, 2009 12:46 am

Woohey thanks a lot guys, your feedback is very pleasing too ;)

It's not very far from completion, just wanted to design a spot one could drop anywhere in a modern environment.

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SATtva_
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Post by SATtva_ » Tue Apr 07, 2009 2:39 am

Oh my! Absolutely photorealistic. Great work. :)

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Pibuz
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Post by Pibuz » Tue Apr 07, 2009 2:39 am

The plants are really real-like!
Congratulations CTZn!

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suvakas
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Post by suvakas » Tue Apr 07, 2009 4:16 am

This is far from realistic, but it suits to this thread better than CTZn's master piece. :P
Just tested Indigo displacement and was quite surprised how well it works inside Blend material now.
Here's a box with 2 different displacement "layers" (using one larger and one smaller checker texture).
(left one is the initial model in Max)
Attachments
2xdisplacement.jpg
2xdisplacement.jpg (54.82 KiB) Viewed 3915 times

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Borgleader
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Post by Borgleader » Tue Apr 07, 2009 9:12 am

Thats interesting...mat settings/images/... :) plzzzzz
benn hired a mercenary to kill my sig...

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zeitmeister
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Post by zeitmeister » Tue Apr 07, 2009 10:03 pm

This looks outstanding!
How about the rendertimes, and how do you specify the subdivisions of the sub-polygon-displacement?

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Post by Ali_karimi » Wed Apr 08, 2009 12:01 am

Models are not from me so i put it in this thread ;)
Image

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CTZn
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Post by CTZn » Wed Apr 08, 2009 1:23 am

Shall we trust the shoes or the pen to figure out the inhabitant :D ? Both rendres are nice Karim !

Suv: your test is encouraging, the isl translation of the stone wall would certainly use blended displacements !

Zeitmeister: If your question was adressed to me I'm exposing the IGS code in the displacement test thread now.

Pibuz: under these circumstances I'd say it's rather the conjunction of Maya and Indigo than just me, thanks though !

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Post by Stromberg » Wed Apr 08, 2009 3:44 am

Have no idea, why i made this.
But i just wanted to. :lol:

Image

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