Simple Renderings Thread

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Mon Feb 23, 2009 7:04 am

Great work :D

neo0.
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Post by neo0. » Mon Feb 23, 2009 1:36 pm

Wow, nice work. BTW, the led shader would make a nice addition to the DB.. Just saying. :)

It looks like an RGB emitter, but im not sure what "gain" translates to in skindigo..

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SATtva_
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Post by SATtva_ » Mon Feb 23, 2009 7:05 pm

Maybe this will make more sense:

Code: Select all

        <material>
                <name>led_blue</name>
                <diffuse>
                        <albedo>
                                <constant><rgb>
                                        <rgb>0.7 0.7 0.7</rgb>
                                        <gamma>2.2</gamma>
                                </rgb></constant>
                        </albedo>
                        <base_emission>
                                <constant>
                                        <rgb>
                                                <rgb>0.000000 1039999365.806580 6400000095.367432</rgb>
                                                <gamma>1</gamma>
                                        </rgb>
                                </constant>
                        </base_emission>
                        <layer>1</layer>
                </diffuse>
        </material>

neo0.
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Post by neo0. » Mon Feb 23, 2009 8:44 pm

Thanks, SATtva_. That's what I needed. :)

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zeitmeister
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Post by zeitmeister » Mon Feb 23, 2009 9:27 pm

Damn, this looks so realistic... great work!
And thank you for sharing your workflow about the LEDs!

David

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CTZn
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Post by CTZn » Fri Feb 27, 2009 9:08 pm

Don't ask me where the colours come from, I'll see what comes up with a better convergence. All triangles of the sphere are sharing the same 3 UVs, the sphere itself is a meshlight (woops) using the "laser.ies", from someone here but I don't remember who :?

Candidate for an avatar :D
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Olis
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Post by Olis » Fri Feb 27, 2009 9:10 pm

There is a laser ies? :shock:

Does it really emit parallel light rays?
Your lights stand no chance against the Indigo sun!

MSUdom5
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Post by MSUdom5 » Sat Feb 28, 2009 2:56 am

A Lite-brite. Does anyone remember these? They were a really popular toy back in the 70's and 80's.
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litebrite.jpg
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Pibuz
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Post by Pibuz » Sat Feb 28, 2009 3:23 am

SWEET :D :D :D

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Kram1032
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Post by Kram1032 » Sat Feb 28, 2009 4:19 am

great CTZn :D
Never saw that but also great MSU :)

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Zom-B
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Post by Zom-B » Sat Feb 28, 2009 4:37 am

Hey Dom, check out this Tutorial how to get a nicer Floor. I still don't think yours is very convincing atm ;-)

This Floor Material was done the same way.

Jo CTZn... before you get a new avatar, pleas tell us what your actual one is ;-)
polygonmanufaktur.de

MSUdom5
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Post by MSUdom5 » Sat Feb 28, 2009 6:27 am

Will do. Thanks ZomB

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CTZn
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Post by CTZn » Sat Feb 28, 2009 6:55 am

There is a laser ies?
Kind of, since it's an ies rays can't be parallel, but it has a angles of 1° so it's interesting enough. Found it, you can thank alex22:

http://www.indigorenderer.com/joomla/fo ... 0462#60462
Jo CTZn... before you get a new avatar, pleas tell us what your actual one is
Hey sure, it's about time to ask :D The last render has 2 years and 2 weeks, from rensersphere tests. It uses Indigo 0.7test4, liked both noise and shade, conceptually :)

Follows the more converged render, this explaining that...

PS: hey, don't take the new avatar too seriously, it's a try out, not sure I'm liking it (kind of common). Ah, changed. I like that one.
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CTZn_avatar_source.jpg (37.28 KiB) Viewed 3085 times
More_Convergence.jpg
Less and less interesting, demonstrating that all is possible :D
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CTZn
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Post by CTZn » Fri Mar 06, 2009 10:42 pm

Used an obstacle map, aperture is generated. F-stop is 8.
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suvakas
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Post by suvakas » Sat Mar 07, 2009 12:31 am

Hey, that looks cool.
What exactly is this? Emitter?

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