Simple Renderings Thread

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Borgleader
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Post by Borgleader » Tue Nov 18, 2008 9:45 am

I "call" this one discombombulator madness + alien sky env map

(click for larger version, 1280x720)
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Sayris
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Post by Sayris » Tue Nov 18, 2008 10:03 am

simple picture
noise won't go away ...whatever just a simple...
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beerandcafe.jpg
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hstokholm
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Post by hstokholm » Wed Nov 19, 2008 12:21 am

A simple model I did last night.. Not much to say about it :)
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im1227006285.png
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Like a jigsaw piece without a puzzle

doublez
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Post by doublez » Fri Nov 28, 2008 4:10 pm

Some trees made with arbaro tree generator

Image
Image
Image

I wanted to make an outdoor scene with a lot of trees, but I found out my computer couldn't handle much more than a few trees for rendering so this idea is pretty much stopped unless I can figure out a more effecient way that will look really good when close up.

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Borgleader
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Post by Borgleader » Fri Nov 28, 2008 4:17 pm

Oh crap those are pretty cool! :D
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doublez
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Post by doublez » Fri Nov 28, 2008 4:54 pm

Thanks, not much more I can do with them though untill I upgrade my computer which could be never :D I guess 512mb of ram just doesn't cut it anymore.

Is it bad if my computer automatically restarts itself while I was working one of these just now?

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CTZn
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Post by CTZn » Fri Nov 28, 2008 5:51 pm

Render can be resumed if you were saving an igi file beside, harm may happen from heat issues eventually...

If you make instances from the three trees you have, you could get a forest.

doublez
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Post by doublez » Fri Nov 28, 2008 6:00 pm

I wasn't rendering, I was trying to texture the leaves on one of the trees in the last pic. Maybe if I broke the mesh into smaller parts it would be easier, but I don't know if it would be possible. To many verts in a small area.

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Kram1032
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Post by Kram1032 » Sat Nov 29, 2008 11:51 pm

It's quite some work, I guess, but as all those leaves are similar, more than likely, you could easily make an instance of the leaves and place them again. Rotation, size and position still can be altered.
(Instancing via Alt+D)
Then, when you use the same tree model twice (which is more than likely the case), you can also do that for the whole tree.
That'll save a lot of memory.

Juniorsatan
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Post by Juniorsatan » Sun Nov 30, 2008 12:02 am

I also tried Arbaro and it's pretty easy to export the tree and load it into Cinema4D.

Moreover, with the free plugin "Riptide", I finally could import polygon-selections and materials, so texturing was pretty easy.

Isn't there a similar feature in your 3D-Software (Import obj. with Selections + Mats)?

Edit:
Instances work fine:

59426808 polys (196 trees) take up 220 MB RAM.
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Borgleader
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Post by Borgleader » Sun Nov 30, 2008 4:16 am

Holy crap nice! :) I'm going to spend some time with that program!
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suvakas
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Post by suvakas » Sun Nov 30, 2008 7:24 am

Trees huh?
I also made an instancing test a while ago :lol:
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Borgleader
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Post by Borgleader » Sun Nov 30, 2008 8:05 am

ZOMG! Send me the scene! :lol:
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doublez
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Post by doublez » Sun Nov 30, 2008 8:47 am

Juniorsatan
No. I looked for an import option like that and didn't see any. I'm using blender.

Kram1032
I guess I'll look into instancing. [just tried it] It seems I'm just copying and pasting when I use alt+d (in blender).

Borgleader
Its cool. Just download it from the link I posted earlier and try it out. It's pretty simple once you find out all the settings.

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Borgleader
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Post by Borgleader » Sun Nov 30, 2008 9:19 am

It seems arbaro is refusing to export the meshes or....is being extremely slow :( I'm trying to export the weeping willow model (no uvs)
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