Simple Renderings Thread

Get feedback from others on your works in progress
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SmartDen
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Post by SmartDen » Thu Oct 02, 2008 4:48 am

zsouthboy wrote:I love it, Smart. Looks good!
Thanks. But i'm not very happy with modeling and lighting. maybe i'll done it once...
Check normals, dude!

Image
Image

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MadSwede
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Post by MadSwede » Thu Oct 23, 2008 10:19 pm

Hurray for the site being back up!

Just thought I'd share this unfinished project. I set up the scene in a stupid way and there's a bunch of things I changed in the pose and model since this rendering. Nevertheless, I'll probably never finish this so a simple render will have to do.

As for any comment: 'What hitchhiker? What guide? Marvin who?'
Attachments
DepressedAndroid.jpg
Some 4000 samples. Can't remember.
DepressedAndroid.jpg (66.32 KiB) Viewed 2313 times

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Zom-B
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Post by Zom-B » Thu Oct 23, 2008 11:33 pm

Over the Days the site was down I also tried to do something new andfinaly started to play around with Bodypaint, for a simple Kitchen-close-up scenario I got in my mind...

The Oranges aren't as good as they could be...contrast in my source images for the texture was lacking :/
Also I wait for the next Cindigo version for proper Blend fix so I could get better contrast between reflecting & non reflecting areas...

The Applecutter isn't finished jet, but I tried for some shading so far.... the plastic cap uses glossy transparent material with SSS and an exponent Map for the "dirt"
Attachments
apples.jpg
3 slightly different texture versions, all done in Photoshop, based on the middle original Bodypaint output...
apples.jpg (47.71 KiB) Viewed 2303 times
applecutter.jpg
applecutter.jpg (88.97 KiB) Viewed 2303 times
oranges.jpg
Still a lot of fireflys around... a phong issue??
oranges.jpg (81.71 KiB) Viewed 2303 times
polygonmanufaktur.de

Hellstorm
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Post by Hellstorm » Fri Oct 24, 2008 12:14 am

Yeah I know it looks a bit like fanta, but my aim was just to try a dielectric interface with liquid :P
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bier.jpg
bier.jpg (95.81 KiB) Viewed 2289 times

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PureSpider
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Post by PureSpider » Fri Oct 24, 2008 12:16 am

fanta was my idea! stop stealing my genius! :P :D
looks good though ;)

Hellstorm
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Post by Hellstorm » Fri Oct 24, 2008 12:34 am

As long as I don't put a Beck's Texture onto it, its okay i think :P

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OnoSendai
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Post by OnoSendai » Tue Oct 28, 2008 1:22 am

Messing with code, and making an example render for the Clay material.
Model from http://www-graphics.stanford.edu/data/3Dscanrep/
Attachments
thai_statue.jpg
thai_statue.jpg (83 KiB) Viewed 2103 times

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Zom-B
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Post by Zom-B » Tue Oct 28, 2008 1:36 am

oh, nice!
looks much better than the "old" Oren Nayar :)
polygonmanufaktur.de

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OnoSendai
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Post by OnoSendai » Tue Oct 28, 2008 1:58 am

Haven't changed the Oren-Nayar code :)

Onfame
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Post by Onfame » Tue Oct 28, 2008 5:19 am

awesome :shock:

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CTZn
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Post by CTZn » Tue Oct 28, 2008 6:31 am

1.1.14 yummy !!!

BTW Ono is this oren-nayar or a isl shader ? I don't understand neither what you meant by "Messing with code"... That's the same shader you posted in the db right ?
obsolete asset

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Kram1032
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Post by Kram1032 » Tue Oct 28, 2008 7:12 am

O.o those last few are great :D



If you didn't change the oren-nayar code, where's the code-messing part then?

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OnoSendai
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Post by OnoSendai » Tue Oct 28, 2008 1:49 pm

Wait until next release :)

dmn
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Post by dmn » Tue Oct 28, 2008 2:55 pm

Here are some test renders from my attempt at the small objects competition long ago.
Attachments
im1177505527.png
im1177505527.png (471.07 KiB) Viewed 1964 times
im1177561917.png
im1177561917.png (824.61 KiB) Viewed 1966 times

Hellstorm
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Post by Hellstorm » Tue Oct 28, 2008 10:03 pm

Latest test for some kind of rough anisotropic gears.
Attachments
rad04.jpg
Mechanic Wheels
rad04.jpg (101.26 KiB) Viewed 1923 times

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