Simple Renderings Thread

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BbB
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Post by BbB » Tue Jul 01, 2008 7:57 pm

Inspired by an image in Maxwell's latest newsletter. I think it was done by a guy called "Herve" who's done some great food renders in the past. Anyway, here's my Indigo take on it. This is from 1.1.5. The crust uses displacement. I struggled a lot with this because of RAM usage (the computer I did this on has only 512mb of RAM).
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OnoSendai
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Post by OnoSendai » Tue Jul 01, 2008 8:04 pm

damn I'm hungry. Great render!

BbB
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Post by BbB » Tue Jul 01, 2008 8:08 pm

Cheers master. If I find the time, I'll work a bit more on this. Right now the mesh is a complete mess and the strawberries aren't properly modelled/displaced. I want to make it a bit cleaner and maybe try other recipes (lemon tart with meringue, perhaps...)

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Borgleader
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Post by Borgleader » Tue Jul 01, 2008 10:37 pm

Awww man, I wanna eat those!

BbB
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Post by BbB » Wed Jul 02, 2008 12:12 am

Cheers mate. Trying to do a properly displaced strawberry with a map built from a flat 3D model. This one has Indigo displacement and SSS. I'll post the mat when I'm happy with it, not that I can think of many uses for it... :(
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OnoSendai
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Post by OnoSendai » Wed Jul 02, 2008 12:15 am

Awesome.
Though to do truly realistic strawberries, you would have to use SSS, and then model the hairs on them :)

BbB
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Post by BbB » Wed Jul 02, 2008 1:14 am

There's SSS here. I'm rendering another version where it's a bit more obvious. But the strawberry remains hairless.

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palawat
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Post by palawat » Wed Jul 02, 2008 2:53 am

BbB wrote:I struggled a lot with this because of RAM usage (the computer I did this on has only 512mb of RAM).
I didn't dare try Displacement or even SSS on my machine before. You really make me think about it.

Thanks for the inspiration :wink:
Cheers,

Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64

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Kosmokrator
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Post by Kosmokrator » Wed Jul 02, 2008 3:05 am

hoooooooooo ths is simple rendering????
to the gallery please!!!:)
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MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
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Kram1032
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Post by Kram1032 » Wed Jul 02, 2008 9:53 am

OnoSendai wrote:damn I'm hungry. Great render!
Damn, I agree.
In both points.

Really nice!

BbB
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Post by BbB » Wed Jul 02, 2008 7:49 pm

Now the lemon tart...
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CTZn
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Post by CTZn » Wed Jul 02, 2008 9:53 pm

green lemon ? :) You know, I believe there should be some grainyness due to the sugar, it's too soft of a surface imo; and, the crust would be more realistic if, on its exterior, it was planar with grooves, no "bumps" because of the mould. Yeah, details ;)
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Phr0stByte
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Post by Phr0stByte » Wed Jul 02, 2008 11:02 pm

BbB
green lemon ? Smile You know, I believe there should be some grainyness due to the sugar, it's too soft of a surface imo; and, the crust would be more realistic if, on its exterior, it was planar with grooves, no "bumps" because of the mould. Yeah, details Wink
In addition, I think the lemon mat should have a healthy dose of SSS/transparency.

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Post by BbB » Wed Jul 02, 2008 11:22 pm

Thanks guys.

The lemon custard has plenty of SSS. Indeed, so does the crust! Perhaps the lighting is not the best. The points about the bump on the crust is a good one. I wonder how to go about this though... Perhaps assigning a different mat to the top, but will displacement then tear the mesh apart?

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CTZn
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Post by CTZn » Thu Jul 03, 2008 2:21 am

The same shader with complex textures would work better certainly, though I was believing you used bump mapping only, due to the straight profile of the crust.
the crust would be more realistic if, on its exterior, it was planar with grooves, no "bumps" because of the mould
and shiny as well, since one puts fat on moulds ;) even trickier :mrgreen:

No, I have no hint apart what you know already (exponents maps and so on). Maybe create various textures from n shaders and composite them (the textures) together ? Like one with some shinyness and grooves only for the exterior, and the actual one for the non-moulded parts ? That's may not be the best solution though, i'm too much of a theo-rethorical guy :oops:
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