Simple Renderings Thread

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sun Nov 22, 2015 7:20 am

very nice!

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sun Nov 22, 2015 9:27 am

Great render, and thanks for kicking my ass for being lazy, I never even tried that in blendigo... :!:

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afecelis
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Re: Simple Renderings Thread

Post by afecelis » Sun Nov 22, 2015 10:10 am

OnoSendai wrote:very nice!
:D :D :D
Polinalkrimizei wrote:Great render, and thanks for kicking my ass for being lazy, I never even tried that in blendigo... :!:
lol! Do you remember this scene from the "Yafaray activity" forum? That was quite some time ago!
It is based on the image I'm attaching from an old Vray tutorial
(the vray image is the second one), but I modeled the scene from scratch for the activity. If anyone's interested here's the link to the .blend:
http://www.telardigital.com/afecelis/in ... all_03.zip

It's great to see pals from the old days around :D

cheers, and thanks for commenting.
Alvaro
Attachments
studyhall_indigo_02.jpg
render_Final.jpg
Last edited by afecelis on Sun Nov 22, 2015 2:26 pm, edited 2 times in total.
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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Sun Nov 22, 2015 12:06 pm

beer render test

I forgot about gravity)
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bbrr_s.jpg
bbbbr_s.jpg

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Sun Nov 22, 2015 1:25 pm

Very nice Zalevskiy! :)

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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Sun Nov 22, 2015 1:32 pm

Very nice Zalevskiy!
thank! beer material fake
http://www.indigorenderer.com/materials/materials/756 — this material rendered too long, had to improvise)

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Sun Nov 22, 2015 1:39 pm

Can I ask how you faked it? Looks realistic, except maybe for the upper surface of the liquid. Also I would probably tilt that surface to make it horizontal, unless it's the camera being rotated and not the bottle. :)

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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Sun Nov 22, 2015 2:00 pm

del
Last edited by Zalevskiy on Sat May 29, 2021 11:18 am, edited 1 time in total.

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sun Nov 22, 2015 10:10 pm

If you don't go too much into detail you could just use a diffuse transmitter (talking about faking) :wink:
I like your beer, how did you do the droplets?
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12. Party 3.png

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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Mon Nov 23, 2015 1:17 am

Polinalkrimizei wrote:If you don't go too much into detail you could just use a diffuse transmitter (talking about faking) :wink:
I like your beer, how did you do the droplets?
realflow 2013

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Mon Nov 23, 2015 2:51 am

Boom. Great!


Cheers, zeiti
Cheers, David



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Zalevskiy
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Re: Simple Renderings Thread

Post by Zalevskiy » Fri Nov 27, 2015 8:30 pm

how to create a foam material? :?
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dragon-foam.jpg
vray foam, how to simulate with indigo?
Last edited by Zalevskiy on Sat May 29, 2021 11:17 am, edited 1 time in total.

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Fri Nov 27, 2015 11:43 pm

I'd just model a foam like shape around the edges and map on an alpha texture or something. A diffuse transmitter blend could help make it less solid looking.

This is looking very impressive! :)

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Sat Nov 28, 2015 1:46 am

Great!


Cheers, zeiti
Cheers, David



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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Nov 28, 2015 2:18 am

Working on a foam mat, this is what happens with absorption as well:
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dust_dragon.jpg

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