Simple Renderings Thread
Re: Simple Renderings Thread
Hi all, just learning RF simulations.
Simple packshot
Render time: 1h 20min.
C&Cs are welcome
Simple packshot
Render time: 1h 20min.
C&Cs are welcome

- Oscar J
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Re: Simple Renderings Thread
Looks nice!
I'd suggest getting the fluid more in focus, lighting up the can slightly better, and a 2 - 3 x longer render time for the final, to get rid of that box noise you've got going in the fluid.
I'd suggest getting the fluid more in focus, lighting up the can slightly better, and a 2 - 3 x longer render time for the final, to get rid of that box noise you've got going in the fluid.

Re: Simple Renderings Thread
Thanks,
I'll change the focus point
I put on rendering before I went to work, I thought it will be damn good render, but...
Unfortunately the Halp SSP was set to 1000, which is not enough, that's why it looks crappy
I forgot to change it.
I'll change the focus point

I put on rendering before I went to work, I thought it will be damn good render, but...
Unfortunately the Halp SSP was set to 1000, which is not enough, that's why it looks crappy

- afecelis
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Re: Simple Renderings Thread
Re-rendering a long-time old scene 

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- Oscar J
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Re: Simple Renderings Thread
I must say I'm not a huge fan of that blurry gloomy thing you're doing in post pro. Like the scene otherwise, and how you're just kicking out render after render. 

- afecelis
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Re: Simple Renderings Thread
Lol! I love your honesty Oscar J
(and your sharp eye)
I know that bloomy thing might be a bad habit I acquired from older renderers, but I'm working hard on letting it go, hahahaha.
I'm attaching the "untouched" and more Indigo-Faithful version
thanks for commenting.

I know that bloomy thing might be a bad habit I acquired from older renderers, but I'm working hard on letting it go, hahahaha.

I'm attaching the "untouched" and more Indigo-Faithful version

thanks for commenting.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- Oscar J
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Re: Simple Renderings Thread
I really hope I don't come across as rude. If I do, let me know and I'll try to use my clumsy swedish tongue a little more delicately.
For post pro "bloom" like that there a nice (IMO) quick trick: Duplicate your render layer, apply a lot of gaussian blur, and use layer blending: screen. Then adjust opacity and brightness, etc.

For post pro "bloom" like that there a nice (IMO) quick trick: Duplicate your render layer, apply a lot of gaussian blur, and use layer blending: screen. Then adjust opacity and brightness, etc.
- afecelis
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Re: Simple Renderings Thread
Not at all! Your English is perfectly alright! 
And don't worry, I'm old enough to take a good criticism beat up, lol.
About the bloom trick, that's how I'm doing it! The only difference, in the tut I found, was that they set the layer blending mode to "soft light". Screen is usually used to lighten up your image, so it's preferably done with a render in b&w, hopefully with ambient occlusion info in it. But I'm glad I'm on the right track!
I'm attaching another one, don't think Oscar I'm modeling and rendering these on the fly. As I said before, these were my test scenes from the old days when Indigo was freely available as a beta. I'm just dusting them off. I tweak and improve them for the newer render engine
regards,
Alvaro
Ps. Oscar, one question. I was checking your work and it's amazing! Is it all rendered in Indigo?

And don't worry, I'm old enough to take a good criticism beat up, lol.
About the bloom trick, that's how I'm doing it! The only difference, in the tut I found, was that they set the layer blending mode to "soft light". Screen is usually used to lighten up your image, so it's preferably done with a render in b&w, hopefully with ambient occlusion info in it. But I'm glad I'm on the right track!

I'm attaching another one, don't think Oscar I'm modeling and rendering these on the fly. As I said before, these were my test scenes from the old days when Indigo was freely available as a beta. I'm just dusting them off. I tweak and improve them for the newer render engine

regards,
Alvaro
Ps. Oscar, one question. I was checking your work and it's amazing! Is it all rendered in Indigo?
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- afecelis
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Re: Simple Renderings Thread
ps. That last image is inspired on the one I'm attaching here. I remark "inspired" lol, it's not a copycat. I just liked the kind of space and its illumination 
I'll try to add the emitters next.
cheers!
Alvaro

I'll try to add the emitters next.
cheers!
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- Oscar J
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Re: Simple Renderings Thread
Yeah, my renders are all done in Indigo.
If you want to better match the perspective of the reference image, you should set the X rotation value in the cameras transform tools to 90 degrees. This will make all your vertical lines appear vertical, which is generally preferred in architectural renders. Then use the shift sliders under the lens settings to get the image in the position you want.

If you want to better match the perspective of the reference image, you should set the X rotation value in the cameras transform tools to 90 degrees. This will make all your vertical lines appear vertical, which is generally preferred in architectural renders. Then use the shift sliders under the lens settings to get the image in the position you want.

- afecelis
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Re: Simple Renderings Thread
Thanks a lot Oscar! I hadn't taken the vertical lines into account in my image, but it sure is very helpful to know how to do an Architectural camera in Indigo, since, as you say, most arch-viz has got this kind of perspective
I'll try to improve the image with your tip (as a matter of fact, I was about to ask that question). Meanwhile, I'm attaching the bloomy-gloomy version of the same image with a second pass rendered with EXR background, lol.
ps. Your work is amazing. I love the quality you achieve for such a specific type of 3d renders.

ps. Your work is amazing. I love the quality you achieve for such a specific type of 3d renders.
Last edited by afecelis on Sun Dec 20, 2015 3:48 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- afecelis
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Re: Simple Renderings Thread
Working on another one. (Oscar, I had never understood how to create an architectural camera in blender by reading the documentation/tutorials, but somehow the clear and simple explanation you posted finally broke that gap! lol!
It's very useful).
regards,
Alvaro

regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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