Simple Renderings Thread

Get feedback from others on your works in progress
Xaon
Posts: 25
Joined: Wed Jun 02, 2010 12:05 am

Re: Simple Renderings Thread

Post by Xaon » Mon Oct 19, 2015 4:15 am

Minecraft flower and fire
Attachments
xa2.png
tulipe.jpg

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Thu Nov 05, 2015 6:32 am

Hi all, just learning RF simulations.

Simple packshot
Render time: 1h 20min.

C&Cs are welcome :)
Attachments
can1.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Thu Nov 05, 2015 6:45 am

Looks nice!

I'd suggest getting the fluid more in focus, lighting up the can slightly better, and a 2 - 3 x longer render time for the final, to get rid of that box noise you've got going in the fluid. :)

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Simple Renderings Thread

Post by Tramis » Thu Nov 05, 2015 6:56 am

Thanks,
I'll change the focus point :)
I put on rendering before I went to work, I thought it will be damn good render, but...
Unfortunately the Halp SSP was set to 1000, which is not enough, that's why it looks crappy :) I forgot to change it.

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Thu Nov 05, 2015 8:50 am

A recent piece with a Halloween twist. ;)
Attachments
house.jpg

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Thu Nov 19, 2015 11:51 am

Re-rendering a long-time old scene ;)
Attachments
simplerender_01.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Thu Nov 19, 2015 12:07 pm

I must say I'm not a huge fan of that blurry gloomy thing you're doing in post pro. Like the scene otherwise, and how you're just kicking out render after render. :)

User avatar
Zalevskiy
Posts: 250
Joined: Thu Jul 16, 2015 12:36 am
Location: Mars
3D Software: Blender

Re: Simple Renderings Thread

Post by Zalevskiy » Thu Nov 19, 2015 12:13 pm

material test (carpet)
Attachments
00__.jpg
00-.jpg
carpet.jpg

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Thu Nov 19, 2015 12:16 pm

Lol! I love your honesty Oscar J :D (and your sharp eye)
I know that bloomy thing might be a bad habit I acquired from older renderers, but I'm working hard on letting it go, hahahaha. :D

I'm attaching the "untouched" and more Indigo-Faithful version :D

thanks for commenting.
Attachments
simplerender_02.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Thu Nov 19, 2015 1:23 pm

I really hope I don't come across as rude. If I do, let me know and I'll try to use my clumsy swedish tongue a little more delicately. :)

For post pro "bloom" like that there a nice (IMO) quick trick: Duplicate your render layer, apply a lot of gaussian blur, and use layer blending: screen. Then adjust opacity and brightness, etc.

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Thu Nov 19, 2015 1:58 pm

Not at all! Your English is perfectly alright! ;)
And don't worry, I'm old enough to take a good criticism beat up, lol.

About the bloom trick, that's how I'm doing it! The only difference, in the tut I found, was that they set the layer blending mode to "soft light". Screen is usually used to lighten up your image, so it's preferably done with a render in b&w, hopefully with ambient occlusion info in it. But I'm glad I'm on the right track! :D

I'm attaching another one, don't think Oscar I'm modeling and rendering these on the fly. As I said before, these were my test scenes from the old days when Indigo was freely available as a beta. I'm just dusting them off. I tweak and improve them for the newer render engine :D

regards,
Alvaro

Ps. Oscar, one question. I was checking your work and it's amazing! Is it all rendered in Indigo?
Attachments
gallery_indigo.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Thu Nov 19, 2015 2:06 pm

ps. That last image is inspired on the one I'm attaching here. I remark "inspired" lol, it's not a copycat. I just liked the kind of space and its illumination ;)

I'll try to add the emitters next.

cheers!
Alvaro
Attachments
ref03.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Sat Nov 21, 2015 5:53 am

Yeah, my renders are all done in Indigo. :)

If you want to better match the perspective of the reference image, you should set the X rotation value in the cameras transform tools to 90 degrees. This will make all your vertical lines appear vertical, which is generally preferred in architectural renders. Then use the shift sliders under the lens settings to get the image in the position you want. :)

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Sat Nov 21, 2015 6:33 am

Thanks a lot Oscar! I hadn't taken the vertical lines into account in my image, but it sure is very helpful to know how to do an Architectural camera in Indigo, since, as you say, most arch-viz has got this kind of perspective :D I'll try to improve the image with your tip (as a matter of fact, I was about to ask that question). Meanwhile, I'm attaching the bloomy-gloomy version of the same image with a second pass rendered with EXR background, lol.

ps. Your work is amazing. I love the quality you achieve for such a specific type of 3d renders.
Attachments
gallery_indigo_02.jpg
Last edited by afecelis on Sun Dec 20, 2015 3:48 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Re: Simple Renderings Thread

Post by afecelis » Sun Nov 22, 2015 7:14 am

Working on another one. (Oscar, I had never understood how to create an architectural camera in blender by reading the documentation/tutorials, but somehow the clear and simple explanation you posted finally broke that gap! lol! :D It's very useful).

regards,
Alvaro
Attachments
studyhall_indigo_01.jpg
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 24 guests