Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
Oscar J
1st Place Winner
Posts: 2200
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Wed Jul 29, 2015 3:52 am

I like tricks. My experience is that in professional CGI production, you always end up using cheats and tricks anyway, so you might as well let Indigo do it for you. :)

User avatar
thesquirell
Posts: 415
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Simple Renderings Thread

Post by thesquirell » Wed Jul 29, 2015 7:54 am

True that! :D

User avatar
OnoSendai
Developer
Posts: 6234
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Wed Jul 29, 2015 8:33 am

Oscar J wrote:I like tricks. My experience is that in professional CGI production, you always end up using cheats and tricks anyway, so you might as well let Indigo do it for you. :)
Exactly. The idea is to save the end user from having to shop in some clouds, or to prevent the end user having to use an env map. (that will probably result in an incorrect look due to non-physical values in the env map)

User avatar
Zalevskiy
Posts: 202
Joined: Thu Jul 16, 2015 12:36 am
Location: Russian Federation
3D Software: Cinema 4D

Re: Simple Renderings Thread

Post by Zalevskiy » Mon Aug 03, 2015 11:15 pm

real flow + cinema 4d + indigo simple test
Attachments
vino_final.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2200
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Tue Aug 04, 2015 2:10 am

Nice, though the fluid looks a bit low-res for some reason. Keep tweaking :)

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Sun Aug 09, 2015 6:52 am

Perhaps not so simple but i wanted to share :D
Image

Probably one of the most ambitious things ive done with indigo in awhile. Modelling took quite awhile and then the rendering took a few days of tweaking xD Some post pro done in ps cc

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Tue Aug 18, 2015 1:25 pm

Cheers
Attachments
phones22.png
phones11.png

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Sun Aug 30, 2015 5:38 pm

Anyone down for some pie? :D
Attachments
phones3433.jpg

User avatar
contegufo
Posts: 522
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Simple Renderings Thread

Post by contegufo » Mon Aug 31, 2015 11:23 am

Do you like sweet whimsical?
Attachments
budino.jpg
raspberries and chocolate
cioccolata.jpg
Cream and chocolate
arancia.jpg
Orange and chocolate
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



https://www.behance.net/Paolo_Conti

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Sep 04, 2015 12:06 am

late answer...
thesquirell wrote:In general, I dislike tricks in CG, but sometimes we are forced to use them. Dreaming of day when we will have powerful machine that enables us to do whatever we want, and simulate everything in RT! :D
absolutely true I'm a playful idealist that's all :lol: Ono's trick is doing fantastic, and this quickly.
obsolete asset

User avatar
tarikb
Posts: 125
Joined: Fri Aug 27, 2010 1:26 am

Re: Simple Renderings Thread

Post by tarikb » Thu Sep 24, 2015 2:06 am

I used
Enviroment>Sun and Sky (turbidity 2)
Bidrectional with MLT
Focus point aperture f1.4 Aperture Diffraction

Any sugestions? Thnx
Attachments
15a1.jpg
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb

User avatar
dcm
Posts: 663
Joined: Sun Jan 03, 2010 1:55 am

Re: Simple Renderings Thread

Post by dcm » Thu Sep 24, 2015 2:08 am

rendertime ?

User avatar
tarikb
Posts: 125
Joined: Fri Aug 27, 2010 1:26 am

Re: Simple Renderings Thread

Post by tarikb » Thu Sep 24, 2015 2:13 am

Render time 15min (Samples per pixel 200 ) it's just test render whit a little of photoshop
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Simple Renderings Thread

Post by Pibuz » Thu Sep 24, 2015 2:13 am

Everything looks shiny, even the sectioned walls: I suggest you check you mats and set the white walls as diffuse and paint the back face with a flat black. This way, you'll enhance the perception of the inner architecture, which I think is the aim of the work.

IMHO work a little in postpro on the contrast to give more overall depth!

User avatar
Oscar J
1st Place Winner
Posts: 2200
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Simple Renderings Thread

Post by Oscar J » Thu Sep 24, 2015 2:30 am

Try to tweak the colour balance until you get rid of that sterile, blueish tint of your whites. Will look ten times better. :)

Post Reply
4420 posts

Who is online

Users browsing this forum: No registered users and 6 guests