Simple Renderings Thread

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Fri Oct 11, 2013 11:58 pm

Blend of diffuse (for dust/fuzz) and double sided thin works quite well:
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grapes_closeup2.png
grape.igm
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Oct 12, 2013 1:00 am

A better render.
I hope you don't mind me modifying your scene aleksandera!
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grapes_closeup3.jpg

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Re: Simple Renderings Thread

Post by aleksandera » Sat Oct 12, 2013 1:22 am

Of course not!
This is beautiful! Thank you for the igm file :D

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Re: Simple Renderings Thread

Post by Zom-B » Sat Oct 12, 2013 3:06 am

OnoSendai wrote:Blend of diffuse (for dust/fuzz) and double sided thin works quite well:
Ono, with that you opened up a whole new world of doing fake (???) SSS materials, so awesome!
Here is my attempt on some grapes, based on a with C4D included scene:
grapes.jpg
I wonder Ono how if it would be possible to use the ID of a instance as number to do some randomness inside the material that apply different on each instance it is put on!?
polygonmanufaktur.de

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Re: Simple Renderings Thread

Post by OnoSendai » Sat Oct 12, 2013 3:23 am

Zom-B wrote: I wonder Ono how if it would be possible to use the ID of a instance as number to do some randomness inside the material that apply different on each instance it is put on!?
Of course :) objectId()

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Re: Simple Renderings Thread

Post by Zom-B » Sat Oct 12, 2013 3:45 am

If you could provide a little example code I would upload the final material to the MatDB 8)
I thought about a random number Genarator code using the ID as seed with max and min value,
so I could define the random variation for R, G and B in the material...
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Oct 12, 2013 4:21 am

I already uploaded the initial material: http://www.indigorenderer.com/materials/materials/1205

Can you send me your grape testing scene?

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Re: Simple Renderings Thread

Post by Zom-B » Sat Oct 12, 2013 5:14 am

OnoSendai wrote:Can you send me your grape testing scene?
here you go: https://dl.dropboxusercontent.com/u/693 ... rapes.pigs
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Re: Simple Renderings Thread

Post by FakeShamus » Sat Oct 12, 2013 11:06 am

experimenting with some old school stacked-planes technique for volumes
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noise planes2.jpg

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Re: Simple Renderings Thread

Post by PureSpider » Sun Oct 13, 2013 12:15 am

Explain the technique please? :shock:

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Re: Simple Renderings Thread

Post by FakeShamus » Sun Oct 13, 2013 2:41 am

The cube is made up of many planes stacked very closely on top of each other. the material is a blend of null and another material, using a posOS() -based fbm shader in ISL. Testing another one now using a diffuse transmitter in the blend, which will hopefully give a volumetric, cloudy look to it. This was the best way to create clouds in POVray, back in the day...

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Re: Simple Renderings Thread

Post by FakeShamus » Sun Oct 13, 2013 8:52 am

here's a version using a diffuse transmitter material in the blend. interesting, but not quite what I expected.
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noise planes2 2.jpg

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Re: Simple Renderings Thread

Post by ENSLAVER » Tue Oct 15, 2013 1:53 am

Some images straight from max.
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rabbitgrass.jpg
buddha.jpg
venus.jpg

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Re: Simple Renderings Thread

Post by OnoSendai » Tue Oct 15, 2013 1:54 am

Awesome :)


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