Simple Renderings Thread

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Sat Mar 30, 2013 12:25 am

Headroom wrote:Little byproduct for a next LED lighting project. Not quite 100% accurate (yet) but good enough for some lighting simulations and the SIMPLE Renderings Thread :wink: .
Cool tech stuff. Can't wait for those "SIMPLE" simulation renders 8)

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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Sat Mar 30, 2013 4:06 am

Sketchup ( file size 140mb) :)
3ds models
Archicad export - 3dmax export
20h
Network rendering 3 pc-s
core2duo, nvidia 1024mb, amd crosfire 2x512mb
...
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6666 - Copy (2).jpg
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cotty
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Re: Simple Renderings Thread

Post by cotty » Sun Mar 31, 2013 8:34 pm

A retro microphone...
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cotty_microphone_render_web.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Mon Apr 01, 2013 5:16 am

cotty wrote:A retro microphone...
A gigantic one if you think about the size of the floor tiles :P
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cotty
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Re: Simple Renderings Thread

Post by cotty » Mon Apr 01, 2013 8:17 am

Zom-B wrote:
cotty wrote:A retro microphone...
A gigantic one if you think about the size of the floor tiles :P
"Adlerauge sei wachsam"
Yes, you are right, I hoped that no one will notice it 8)
OR: I used a special bonsai wood for the floor tiles :lol:
little gallery... http://unverzagt.biz/cottysgallery/

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Mon Apr 01, 2013 9:38 am

cotty wrote:OR: I used a special bonsai wood for the floor tiles :lol:
Thats what I'll ask in such a case from now on, awesome :D
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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Mon Apr 01, 2013 4:45 pm

Um.. Nothing real fancy here, just an interior with a snake in it :3



I can never seem to do any sort of interior render without some reptile in the image. :lol:
It's my friend's royal/ball python "Julius Squeasar" ^^ (Using a photo of his snake as my avatar)
Though the texture is more like a Burmese texture, but I don't have any royal python textures.

22 hours and 30 minutes rendering, and next sampling update expected in another 22 hours? *huffs* I really wish I could have my desktop working on this instead of my laptop but I've only got one license!

Indigo RT, and only a single Sunlight. Aperture Diffraction enabled, which was in hindsight probably unneeded and a bad idea :lol:


Hm.... Would adding a second light to the scene help grain clear up faster? I've never really had any luck with multiple lights in a sunlit scene. No matter what intensity or light type I set the other lights to, they never show up *shrugs*
Oh well, still learning I am =)
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Squeasar.jpg
Cinema 4D R13 Visualize + Indigo Render

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Mon Apr 01, 2013 11:14 pm

What render mode are you using? Try BiDir with exit portals, it should be much faster. I like your scene, although the table looks a little over-saturated, and the snake could use some kind of bump map.

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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Tue Apr 02, 2013 12:19 am

Oscar J wrote:What render mode are you using? Try BiDir with exit portals, it should be much faster. I like your scene, although the table looks a little over-saturated, and the snake could use some kind of bump map.
For that image it was Pathtracing with BiDir.
The snake is using a bump map, and in an earlier render of mine that was dimly lit it showed up... But I was using a different diffuse texture then. ^^ It's harder to see the bump on this one. I upped it from 0.013 to 0.023 for the next render.
I also added in the Exit Portals and changed to MLT with BiDir to see what happens.
As for the table... I dunno. I guess I could change the texture, or reduce the saturation a bit... The texture I was using was quite saturated to begin with.


I'll attach an image once I let it render for a bit. Thanks for the feedback ^_^

*edit* Well here it is with light portals and MLT BiDir rendering.
I can't see the fence I had outside the window anymore though. I lost the camera I was using before so had to pick a new angle. Added a plant with the new Two-Sided Thin material, and adjusted the snake's pose a bit (His tail was intersecting with the couch in the background before). Also reduced the saturation on the wood material by 10%

45 minutes of rendering time.

*edit 2* Second image is the result of five hours of rendering.
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squeasar_lightportals_5hr.jpg
Finished product.
squeasar_lightportals.jpg
Cinema 4D R13 Visualize + Indigo Render

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Tue Apr 02, 2013 11:51 pm

Nice image and concept Rezca :)

But your Snake would defenetly be happy about some bump, normal or displacement map! Exponent map and/or fresnel skale map would help to to give the scales a more natural look ;)
Rezca wrote:I can't see the fence I had outside the window anymore though.
Meshes behind ExitPortals don't get rendered anymore!
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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Wed Apr 03, 2013 4:31 am

Zom-B wrote:Nice image and concept Rezca :)

But your Snake would defenetly be happy about some bump, normal or displacement map! Exponent map and/or fresnel skale map would help to to give the scales a more natural look ;)
Thanks ^^

I disabled the color and rendered it for a while and the bump really isn't showing up very well at all. I thought it was the texture at first, since I had gotten a nice bump to show up with the bumpmap I'm using in a different render... Hm.

I'll have to look into that, though I wouldn't know the best way to go about making one ^^
Zom-B wrote:
Rezca wrote:I can't see the fence I had outside the window anymore though.
Meshes behind ExitPortals don't get rendered anymore!
Ah yes, only a few hours after I started rendering I read about that.



Also two more simple renders~
One I was in the mood for glowy things in a dark room, the other was an attempt at caustics.
23 minutes rendering and seven hours rendering. Technically I felt it had cleared up enough at one hour, but I let it continue polishing away while I went to bed.

First scene is definitely simple! One plane object, some extruded primitive objects with a blackbody emission texture on the inside, and some splines in a sweep object. Simple! :D But I had fun making it.
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three rings_f.jpg
Attempt at caustics
geoglow.jpg
Attempt at glowing things. I love glowing materials in Indigo
Cinema 4D R13 Visualize + Indigo Render

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tarikb
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Re: Simple Renderings Thread

Post by tarikb » Fri Apr 05, 2013 12:27 pm

Bedroom :)
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s4 - Copy.png
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Rezca
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Re: Simple Renderings Thread

Post by Rezca » Sun Apr 07, 2013 12:15 am

Simplicity itself ^^
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hall.jpg
Cinema 4D R13 Visualize + Indigo Render

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Sun Apr 07, 2013 12:21 am

Rezca wrote:Simplicity itself ^^
Sweet atmosphere in that image.
Some more work on the materials and that can become quite a beauty :)#

P.S. voting for some ugly aliens floating in the tanks instead of palmtrees :D
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sun Apr 07, 2013 1:17 am

nicecity ?
obsolete asset

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