Simple Renderings Thread

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Nov 07, 2012 4:37 am

tarikb wrote:Thanks a lot :) it's just test scene that i made really quick.. But slow pc, it take me 45h to render..

Bidirectional alone whit Glass Acceleration
Aha, I'm glad I got this one right, it was tricky ;) Sorry to hear about the slow computer !

Nice trolling pixie, thanks.
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vl_dm
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Re: Simple Renderings Thread

Post by vl_dm » Thu Nov 08, 2012 5:10 am

Hi, here are some quick renders I've made lately. A car and a small interior :) I hope you like them
Attachments
bmw 1.jpg
bmw 2.jpg
bmw 3.jpg
Int 1.jpg
Int 2.jpg

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pixie
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Re: Simple Renderings Thread

Post by pixie » Thu Nov 08, 2012 5:42 am

vl_dm wrote:Hi, here are some quick renders I've made lately. A car and a small interior :) I hope you like them
Nice work! Got to love the hot hazyness from the 1rst bmw shot! :) And the last interior too.

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Re: Simple Renderings Thread

Post by FoXar » Thu Nov 08, 2012 12:05 pm

Good work, nice materials, like the glass in the door and the glowing fire, digging it!
Red carpaint looks superb in these shots!
Cheers,
Roo Evans

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Re: Simple Renderings Thread

Post by vl_dm » Thu Nov 08, 2012 7:46 pm

Thanks! I am happy you like it

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Re: Simple Renderings Thread

Post by wlf_alex » Fri Nov 09, 2012 12:09 am

Hola !

This is a simple scene for leaf material test. I also added fog material for some atmosphere scattering to the scene :
Image

But i don't think it is correct physically and it increase render time very much. So, is it another way to create atmosphere effects in the current version of Indigo ? Will be any possibility to setup atmosphere effects in the future versions ?

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 09, 2012 12:38 am

wlf_alex wrote:But i don't think it is correct physically and it increase render time very much. So, is it another way to create atmosphere effects in the current version of Indigo ? Will be any possibility to setup atmosphere effects in the future versions ?
Such effects ocour over kilometers of distance, not over a few meters ^^
If you aim for fog, that isn't common in such sunny scenarios in a cold morning it is, but then also more on the ground and less the higher you go.
That can be achived in Indigo atm... but yes, rendertimes are sloooow :/
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Re: Simple Renderings Thread

Post by wlf_alex » Fri Nov 09, 2012 1:53 am

For example Vue 10 xStream has very useful settings for atmosphere :
Image

Another example is VrayEnvironmentFog :
http://www.spot3d.com/vray/help/200R1/e ... entfog.htm

I hope something similar will be for Indigo in near future :wink:
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pixie
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Re: Simple Renderings Thread

Post by pixie » Fri Nov 09, 2012 2:25 pm

Psor Cube
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psor.JPG

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Impulse
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Re: Simple Renderings Thread

Post by Impulse » Fri Nov 09, 2012 9:31 pm

for my current project :D

rt: 2h (2x xeon @ 2,26ghz)
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2x Intel Xeon @2,27 GHz, 24GB RAM, Windows 8 64bit
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Re: Simple Renderings Thread

Post by ritter » Fri Nov 09, 2012 10:11 pm

Impulse wrote:for my current project :D

rt: 2h (2x xeon @ 2,26ghz)
Klasse, passt zur Jahreszeit !

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dcm
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Re: Simple Renderings Thread

Post by dcm » Sat Nov 10, 2012 3:05 am

pixie, i did somethnig similar year ago :)
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dispersion test.jpg

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pixie
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Re: Simple Renderings Thread

Post by pixie » Sat Nov 10, 2012 5:42 am

dcm wrote:pixie, i did somethnig similar year ago :)
This Psor cube caustics are amazing! :D

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Re: Simple Renderings Thread

Post by sweetcement » Sun Nov 11, 2012 1:56 am

Terraformed Moon...

Modeled in Blender, media spheres of greater density towards center, clouds displaced sphere with SSS media, displaced using map of Earth's clouds.

Used Moon altitude map for land...land colors hand painted in Photoshop mostly based on altitude.

Note that the hazy blue line of the atmosphere looks a lot wider than when looking at Earth. Two reasons:
1.) Moon has 1/6 gravity, so to give 1 atmosphere surface pressure, the air has to be 6 times deeper.
2.) Mood is about 1/4 the Earth's diameter, so the air layer would look proportionally 4 times larger.

Therefore, 6 * 4 = 24...the blue air line looks 24 times wider relative to the size of the Moon's disk than it does on Earth. You can see this effect in Cassini pictures of Titan, with a thick and deep atmosphere around a relatively small, low gravity world.
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Re: Simple Renderings Thread

Post by pixie » Sun Nov 11, 2012 3:01 am

sweetcement wrote:Terraformed Moon...

Modeled in Blender, media spheres of greater density towards center, clouds displaced sphere with SSS media, displaced using map of Earth's clouds.

Used Moon altitude map for land...land colors hand painted in Photoshop mostly based on altitude.

Note that the hazy blue line of the atmosphere looks a lot wider than when looking at Earth. Two reasons:
1.) Moon has 1/6 gravity, so to give 1 atmosphere surface pressure, the air has to be 6 times deeper.
2.) Mood is about 1/4 the Earth's diameter, so the air layer would look proportionally 4 times larger.

Therefore, 6 * 4 = 24...the blue air line looks 24 times wider relative to the size of the Moon's disk than it does on Earth. You can see this effect in Cassini pictures of Titan, with a thick and deep atmosphere around a relatively small, low gravity world.
Nice concept!

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