Simple Renderings Thread

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Sat Sep 22, 2012 9:47 pm

Is that concrete wall modelled or just bump/normal maps?
Looks awesome!

Mor4us
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Re: Simple Renderings Thread

Post by Mor4us » Sun Sep 23, 2012 1:12 am

Thx spider, glad you like it!
Most of the concrete wall is texture based, i've only added some small details in foreground that didn't work that good with texture only, espacially for the armory locks (bewehrungsschlösser?)
I've added a wire for you ;)
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concretewall_wire.jpg
C4D R20 Studio
mad-imagery.com

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sun Sep 23, 2012 1:34 am

Nice one Mor4us, would like to see more!

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Sun Sep 23, 2012 1:45 am

Really really well done, I love concrete walls in general and that is perfection!

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dcm
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Re: Simple Renderings Thread

Post by dcm » Tue Sep 25, 2012 4:31 am

Tree again
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tree indigo 04.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Tue Sep 25, 2012 5:51 am

another one...
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tree indigo 05b-JPG.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Sep 25, 2012 6:00 am

Hi DCM.
Nice renders, but it's not really possible to do realistic leaves currently in Indigo.

You will be able to make much better renders when we release the new double sided thin material. I'll post some info on this soon.

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dcm
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Re: Simple Renderings Thread

Post by dcm » Tue Sep 25, 2012 9:06 am

Thanks master, im curious ;)
2sided should be useful no for leaves only

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Sep 25, 2012 12:22 pm

Hi dcm,
What other uses are you thinking of?

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Sep 25, 2012 12:49 pm

See http://www.indigorenderer.com/forum/vie ... =7&t=11902 for info about the new double sided thin material.

FoXar
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Re: Simple Renderings Thread

Post by FoXar » Fri Sep 28, 2012 11:23 pm

@ dcm, when will you finally admit you're just taking pictures :twisted: Besides that, excellent work :D

@ Mor4us, thanks for posting the wireframe! Useful to see this, I'm that kind of person who would just leave it as is or model everything, but doing just a part seems to be very effective :mrgreen:
Cheers,
Roo Evans

waz
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Re: Simple Renderings Thread

Post by waz » Sat Sep 29, 2012 3:00 am

Hi :D
Short test animation.
Made in Blender and rendered in Indigo.
Path tracing with gpu, 880 frame, 100spp, 1 minute at frame.
http://www.youtube.com/watch?v=vXBZwJNJ3h0

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cotty
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Re: Simple Renderings Thread

Post by cotty » Sat Sep 29, 2012 8:19 am

waz wrote:Hi :D
Short test animation.
Made in Blender and rendered in Indigo.
Path tracing with gpu, 880 frame, 100spp, 1 minute at frame.
http://www.youtube.com/watch?v=vXBZwJNJ3h0
awesome :!:
little gallery... http://unverzagt.biz/cottysgallery/

FoXar
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Re: Simple Renderings Thread

Post by FoXar » Tue Oct 09, 2012 7:59 pm

Modification of a Lifesteel by Flexform.. Can't get the velvet to look like velvet though :cry:
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394.jpg
Cheers,
Roo Evans

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fused
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Re: Simple Renderings Thread

Post by fused » Sat Oct 13, 2012 10:48 am

Here's a little render of a camera lens assembly I have been playing around with (it's supposed to be a retrofocus lens, I think. Whatever this actually means :) ).

So, yes, I basically modeled the whole camera (lenses, aperture, sensor, casing).

In this one I tried to get some decent lens flares.

6h 20m, 17000spp.
lens_assembly_2_lens_flare_flipped.png

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