Simple Renderings Thread

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Mar 23, 2012 7:10 am

Two shots of an ongoing project.
Basic mat tests for the displaced shingles (..holy God: I googled "shingles" in search of good images and WHAT HAVE I SEEN!). Extreme sharpening is to see how nice the displaced edges would have looked.
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im1332414673.jpg
im1332413459.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Fri Mar 23, 2012 7:15 am

very good pibuz, i see you are inspired by someone ;) good job

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Re: Simple Renderings Thread

Post by PureSpider » Fri Mar 23, 2012 8:34 am

So I herd u liek pins?
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=TEST_pins.png

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pixie
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Re: Simple Renderings Thread

Post by pixie » Fri Mar 23, 2012 3:16 pm

A material setup
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material.jpg

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Fri Mar 23, 2012 7:47 pm

pixie wrote:A material setup
Hah, you'll have to share this, it's pretty nice ! Texels or ISL ? edit: ah I see now. Meh I loath texels !!! Still, very nice ^^

Great Pibuz !
Last edited by CTZn on Fri Mar 23, 2012 8:02 pm, edited 1 time in total.
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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Fri Mar 23, 2012 8:02 pm

Fantastic, Pibuz!
Never thought that displacement could look so nice on a roof.
Cheers, David



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pixie
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Re: Simple Renderings Thread

Post by pixie » Sat Mar 24, 2012 7:00 am

CTZn wrote:
pixie wrote:A material setup
Hah, you'll have to share this, it's pretty nice ! Texels or ISL ? edit: ah I see now. Meh I loath texels !!! Still, very nice ^^

Great Pibuz !
The model used was from Challenge #1: Fruit Bowl from 3drender.

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solarray
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Re: Simple Renderings Thread

Post by solarray » Sun Mar 25, 2012 12:43 am

I simply like the colors...
color_mosaik.jpg
color mosaik

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galinette
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Re: Simple Renderings Thread

Post by galinette » Sun Mar 25, 2012 5:07 am

Pibuz wrote:Two shots of an ongoing project.
Basic mat tests for the displaced shingles (..holy God: I googled "shingles" in search of good images and WHAT HAVE I SEEN!). Extreme sharpening is to see how nice the displaced edges would have looked.
Wow, this is really looking good, especially the overlap zones with shadow. Is your roof model completely flat or do you have already modelled the steps? Did you do something special in the material definition? I would be very interested if you could share this material... Not fo re-use, but for understanding how it looks so nice.

Etienne
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Re: Simple Renderings Thread

Post by StompinTom » Sun Mar 25, 2012 6:25 am

solarray wrote:I simply like the colors...
color_mosaik.jpg
Nice!

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Sun Mar 25, 2012 9:40 am

Playin around with Instagram...

nice pins PureSpider :-)
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2012-03-24 18.27.33.jpg
2012-03-24 18.20.02.jpg
2012-03-24 18.16.53.jpg
2012-03-24 18.29.51.jpg

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Re: Simple Renderings Thread

Post by ninopiamonte » Sun Mar 25, 2012 5:32 pm

@Polinalkrimizei:

Nice images! Like the 3rd one!
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Pillsbury Doughboy_3.jpg
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Tue Mar 27, 2012 12:41 am

galinette wrote: Wow, this is really looking good, especially the overlap zones with shadow. Is your roof model completely flat or do you have already modelled the steps? Did you do something special in the material definition? I would be very interested if you could share this material... Not fo re-use, but for understanding how it looks so nice.

Etienne
Hi Etienne!
I'm very flattered from your post: hearing that from a material pro like you is such a compliment to me! :oops:
..to tell the truth, my material is REALLY basic: just found a good base texture for the diffuse channel over CGtextures.com, and made it tileable with little PS work. Since each wood scale is lighter at the base (yellow-ish) and darker at the edge (grey/brown-ish) I tried to use that as a displacement map. The result was what I expected: fuzzy edges and insufficient ramping of the lines of tiles. So I manually added ramps in PS, going from white to black, to enhance the steps, as you called that.
Added some more precise subdivision settings to the flat planes of the roof and that did the trick.

All extremely simple. Material is a diffuse, too; nothing fancy.

I share the textures if anyone nedds those! (can I? If not, moderators can delete them and modify the post)
Attachments
shingles_tile.jpg
shingles_tile_displace.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Tue Mar 27, 2012 12:44 am


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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Thu Mar 29, 2012 8:39 am

Thanks for sharing Pibuz, looks really cool!
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2012-03-24 18.18.31.jpg
2012-03-28 22.31.17.jpg

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