Simple Renderings Thread

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Feb 10, 2012 10:35 pm

I can't wait to use them dcm!!!!
..I'm just waiting for them to be included in the SkIndigo presets :twisted:

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Sat Feb 11, 2012 11:22 pm

So simple recent render...
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lego car.jpg
Last edited by ninopiamonte on Sun Feb 12, 2012 3:16 pm, edited 1 time in total.

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dcm
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Re: Simple Renderings Thread

Post by dcm » Sun Feb 12, 2012 2:00 am

reup

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sun Feb 12, 2012 6:43 am

I don't see the image either nino...

wheat wheat wheat, simple materials...
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Wheatwheatwheat.jpg
obsolete asset

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Sun Feb 12, 2012 7:53 pm

Latest Interior

4 hrs. 44 mins. & 44 sec. :lol:
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xtremior3.jpg
xtremior.jpg

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dcm
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Re: Simple Renderings Thread

Post by dcm » Sun Feb 12, 2012 11:46 pm

CTZn wrote:I don't see the image either nino...

wheat wheat wheat, simple materials...
great

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Mon Feb 13, 2012 4:34 am

Cool, CTZn!
Cheers, David



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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Feb 13, 2012 6:32 am

Well thanks guys, here's a link to the wheat patch for your pain ;)

based on http://www.creativecrash.com/maya/downl ... /wheat-mel

This mesh is in the public domain as far as I'm concerned, free for use in commercial works.
Last edited by CTZn on Mon Feb 13, 2012 11:27 am, edited 2 times in total.
obsolete asset

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Mon Feb 13, 2012 9:10 am

thanks a lot CTZn, very kind of you :)
polygonmanufaktur.de

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Mon Feb 13, 2012 6:52 pm

Some simple tests using a homemade obstacle image and different turbity setttings
TestApertureDiffractionTurbity2.jpg
Turbity setting of 2
TestApertureDiffractionTurbity3.jpg
Turbity setting of 3.5
TestApertureDiffractionTurbity7.jpg
Turbity setting of 7
Doug

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Tue Feb 14, 2012 11:02 pm

Thank you very much, CTZn!
Exactly what I need... did you use any diffuse transmitter material?
Cheers, David



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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Feb 15, 2012 12:10 am

No blends in the render (4h pt-mlt), but I would if I had cared more about materials. For the leaves at least. The patch is using 3 similar phongs for twigs, leaves and grains. Each albedo was mapped with a two point ramp.

You are welcome !

edit: yet another one, same patch and mats but gradients and distribution.

The soil alone is 33 millions polys and I can't do any higher :evil:
Attachments
Wheatwheatwheat2.jpg
bidir + MLT
tweaked: layers, turbidity (old sky model).
obsolete asset

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Wed Feb 15, 2012 8:47 pm

@CTZn

The wheat on your update ^ is absolutely photorealistic.. Nice turbidity

DeadMau5 Head...
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DeadMau5.jpg

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zeitmeister
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Wheat again...

Post by zeitmeister » Fri Feb 17, 2012 10:41 pm

... and again thanx to CTZn! :-)
Quick one and more to come.
Attachments
heuballen-test_04.jpg
Cheers, David



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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Fri Feb 17, 2012 10:43 pm

Looking good - hay bale is nice - love the individuals strand of hay
Doug

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