Simple Renderings Thread

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tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Fri Feb 03, 2012 11:58 am

I am working with 3DS Max. Here's another update: the fur is a lot wispier now, this one looks MUCH better.

Converting the Hair and Fur modifier to mesh is tedious though, hence the 7.5M polygon level now... :evil:
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Teddy_Bear_Fur_Test-scene_KC2CD_D55_V2.jpg
Last edited by tar_gniK on Fri Feb 03, 2012 7:22 pm, edited 1 time in total.

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Fri Feb 03, 2012 12:25 pm

tar_gniK wrote:I am working with 3DS Max. Here's another update: the fur is a lot wispier now, this one looks MUCH better.

Converting the Hair and Fur modifier to mesh is tedious though, hence the 7.5M polygon level now... :evil:
It looks awesome, I know how you feel trying to convert the hair to polys, it is painful lol - Maybe when subpixel is finished the main portion of the indigomax plugin he can try getting native max hair/fur into indigo =P

And an old test scene that was floating around lots of different forums.. New sky model

http://img256.imageshack.us/img256/4678 ... ething.png (3840x1080)
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greeblething1.jpg

tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Fri Feb 03, 2012 7:24 pm

Good use of the trusty Greeble plugin, nice.

Regarding IndigoMax, it is about time that MAX got a decent exporter; Indigo being a quality renderer itself deserves it. I will keep following the IndigoMax thread for developments.

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Sat Feb 04, 2012 9:58 pm

Modern Orangey Dining Room > Updated.
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interior1.jpg
interior2.1.jpg
Last edited by ninopiamonte on Sun Feb 05, 2012 2:19 am, edited 2 times in total.
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sweetcement
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Re: Simple Renderings Thread

Post by sweetcement » Sat Feb 04, 2012 11:23 pm

Just playing with Blender "Hair" to scatter dupli-grouped clouds and buildings on a displaced sphere. The first "Yellow" picture has multiple atmosphere layers, while the second "Blue" picture has the clouds bigger and only a single atmosphere layer.
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Paintcity1g-IN.Scene.-0006.jpg
Paintcity1e-IN.Scene.-0006.jpg

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solarray
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Re: Simple Renderings Thread

Post by solarray » Sun Feb 05, 2012 1:45 am

holy patoly sweetcement, that looks heavy. And thats why I asked some time ago to a similar image from you...

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Sun Feb 05, 2012 1:58 am

@ nino
Very nice. Just needs o "cook" a little longer to remove the noise, which is really killing the floors wood texture.

@sweetcement
Very creative! I bet that rendered for a little eternity!

@ tar_gniK
The bear looks much better now. My 6 year old son liked it so "mission accomplished" :lol:

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ninopiamonte
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Re: Simple Renderings Thread

Post by ninopiamonte » Sun Feb 05, 2012 2:35 am

Headroom wrote:@ nino
Very nice. Just needs o "cook" a little longer to remove the noise, which is really killing the floors wood texture.
What do you mean by "cook"?
Btw, maybe I was wrong with using bumps on the floor texture.
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dcm
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Re: Simple Renderings Thread

Post by dcm » Sun Feb 05, 2012 2:48 am

ninopiamonte wrote:
Headroom wrote:@ nino
Very nice. Just needs o "cook" a little longer to remove the noise, which is really killing the floors wood texture.
What do you mean by "cook"?
Btw, maybe I was wrong with using bumps on the floor texture.
cook - longer rendering

tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Sun Feb 05, 2012 5:42 am

@ Headroom: Kids make for great critics, don't they? No holding back! :P

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sun Feb 05, 2012 5:59 am

tar_gniK wrote:I am working with 3DS Max. Here's another update: the fur is a lot wispier now, this one looks MUCH better.

Converting the Hair and Fur modifier to mesh is tedious though, hence the 7.5M polygon level now... :evil:
Nice fur + render!

tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Sun Feb 05, 2012 10:11 am

Hey Ono, thanks for your kind words! That will give me encouragement to continue pushing!!

sweetcement
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Re: Simple Renderings Thread

Post by sweetcement » Sun Feb 05, 2012 11:55 pm

@ solarray -- image looks heavy...

The image is mostly dupliverted or "dupli-hair'ed" instances of maybe 35 objects -- crude buildings with maybe 50 polygons, space stations kind of the same, and clouds made from icospheres displaced by Blender's "Displace" modifier, scattered around a couple of spheres as "hair." Scene was not really all that much memory in Indigo (or Blender, as long as I tell it to not display more than a tenth or so of the instances). Looks like lots of stuff there, but it's instanced "echoes" so it does not need much memory -- maybe 2 gigs to render, if even that.

Rendered overnight in an i7 with 8 cores, 9 gigs of RAM available -- used straight path tracing, no MLT or bidirectional. Straight path tracing seems to work best with these kind of media scenes.

Also use linear tonemapping, or camera -- Reinhard sometimes leads to problems with scenes like this. And no export of EXR -- that slows it up, too, for some reason.

As an exercise, one can enhance the scene with ISL textures on the clouds, modulating SSS with an fbm function -- not really necessary, and it slows up the render quite a bit when I try it. Or one can model the whole atmosphere, clouds, blue sky and all, as one ISL function -- slow, and only shows colors under bidirectional for some reason, but it works. But the approach used to make these scenes was simpler, and much faster, and good enough.

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu Feb 09, 2012 12:55 am

Played with Daz (free) the other day, added max+ivy+indigo :D

Straight from IndioMax ~60mil polys
peoplething.jpg
Slightly edited, high res version. 1920x1080 link: http://fc08.deviantart.net/fs71/f/2012/ ... 4p1gav.png
decay.jpg
I ended up with a lot of colour variations that I might post eventually. - 1920x1080: http://fc06.deviantart.net/fs70/f/2012/ ... 4p1h9f.png
peoplething12e6y3523453.jpg

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Thu Feb 09, 2012 1:01 am

That is wonderful Enslaver!
Love the greyscale version, very intense!

My girlfriend (photographer) would love that too.. I'll let you know :wink: :lol:

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