tar_gniK wrote:Thanks Enslaver, looks really great.
Could you provide however, a step-by-step instruction on how to set a material like this up? Looking at the material in the editor, there seems to be a lot going on!
I used the material editor in 3DS max, because I am a little more familiar with it than the indigo editor. But, in the indigo editor I find it easier to work backwards.
----Make phong (with diffuse grass texture) (set smoothness to ~10-500)
----Make Rough Single Sided Transmitter (with diffuse grass texture)
---Make a blend material and blend the previous two (the blend val will give you the amount of sss:phong (0.0-1.0))
--Make a null material
-Make a blend material (select the null and previous blend material, set the blend fraction to texture and choose your alpha map)
Should look like this in the editor:
>Blend (blends the null+next blend using opacity map)
>>Null
>>>Blend (blends the phong+rough single surface transmitter to allow you to change amount of solid/sss)
>>>>Phong
>>>>>Rough single surface transmitter