Simple Renderings Thread

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Thu Apr 14, 2011 10:04 pm

Hi Tar!
As you told you are using SketchUp, I'm more interested in the technique you used to create your ivy.

Can you please share the method? It's quite an interesting result for a sketchup model!

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Thu Apr 14, 2011 10:56 pm

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Pibuz wrote:Hi Tar!
As you told you are using SketchUp, I'm more interested in the technique you used to create your ivy.

Can you please share the method? It's quite an interesting result for a sketchup model!
Yes, I was wondering this too - I'm messing around with the Fur plugin and an ivy texture but I can't it to look right....

Tar, if you're happy to share that would be great. Thanks for uploading the grass material too, works like a charm :)

Ignore the displacement glitches in the wall though....
Attachments
Grass4.jpg
Grass3.jpg
Grass2.jpg

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Thu Apr 14, 2011 11:47 pm

Fantastic results, Bosseye!

And thank you very much for sharing, tar_gniK!
Cheers, David



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tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Fri Apr 15, 2011 12:05 am

If you are referring to the foliage on the wall, this was done in a similar manner to the grass.

The difference with this is that plane on which I applied the texture was folded, bent and curved in a way which depicted something close to reality.

In addition, more than one plane was used. I combined one plane with the texture, with another. The second plane was rotated and skewed - making sure that the branches meet each other. As before, you create a component with the two planes combined.

In terms of using the Fur plugin, it was a bit of a lottery, because you need to rotate the planes WITHIN the component itself, because the Fur plugin reacts differently depending on the orientation of the axis within the component.

To apply it to the wall, again, I created a ridged surface, and to achieve a natural surface, I used the Randomize TIN plugin to create more organic plane in which to apply the component. This was smoothed, as before. I like it more with the gaps, rather than the whole plane to be filled with plantation.

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Apr 15, 2011 12:39 am

Bosseye wrote:Ignore the displacement glitches in the wall though....
Hei Boss, it's a great plane what you have under your grass, is it displaced?

Thank you for the tut, tar!

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Fri Apr 15, 2011 1:04 am

Pibuz wrote:
Bosseye wrote:Ignore the displacement glitches in the wall though....
Hei Boss, it's a great plane what you have under your grass, is it displaced?

Thank you for the tut, tar!
Its just the 'stony ground' texture from the Indigo Material database - I've done nothing to it, so whoever made it gets all the credit!

And yes, thanks to Tar - very useful stuff. You what I'm going to say now, any chance of posting the leaf material you have?

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Re: Simple Renderings Thread

Post by tar_gniK » Fri Apr 15, 2011 1:21 am

http://www.indigorenderer.com/materials/materials/889

I've uploaded the material to the database.

I'm still wondering however, if SSS can be applied to materials of this nature.

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Fri Apr 15, 2011 2:21 am

tar_gniK wrote:http://www.indigorenderer.com/materials/materials/889

I've uploaded the material to the database.

I'm still wondering however, if SSS can be applied to materials of this nature.
Sorry, completely ignored your question earlier - I'm afraid I don't know on that one. Someone will though, guaranteed. If its a burning issue, you could always make a fresh thread about it.

Thanks for tutorial on leaves etc - works well enough for me :) I'm forever in your debt for telling me about the fur plugin..
Attachments
Grass5.jpg
Voila, ivy on the wall :) Bit of trial and error with the componant axis, but got them mostly pointing down in the end.
Pond.jpg
Works for leaves on a pond too! Needs a little tweaking, but the theory is sound...

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Fri Apr 15, 2011 4:23 am

I don't think SSS would work in these cases. The specular materials in Indigo are based on light traveling through a medium (as opposed to being reflected by an infinitely thin surface) so your geometry needs to define a volume for that medium.

Your grass and ivy look pretty stunning already without SSS!

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Re: Simple Renderings Thread

Post by PureSpider » Fri Apr 15, 2011 6:19 am

You can always just use diffuse transmitter for "single layer SSS"
Be sure to have no volume then, however, only simple planes!
If you want it more opaque you can clend it with diffuse/phong.

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Fri Apr 15, 2011 3:22 pm

Here's one that is blended with a diffuse transmitter (89% diffuse transmitter) - Might be a little much for everyday grass but it depends on the scene. I find it works ok.

http://dl.dropbox.com/u/6928552/grass_f ... 89_35.pigm

First blend is for opacity, last is between phong and diffuse transmitter (fast sss) - the phong is useful for adding some reflection to the grass - roughness/smoothness is @ 35 (1.5 ior ), probably tweaked depending on the look you want - ie. wet grass

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Re: Simple Renderings Thread

Post by tar_gniK » Fri Apr 15, 2011 11:00 pm

Thanks Enslaver, looks really great.

Could you provide however, a step-by-step instruction on how to set a material like this up? Looking at the material in the editor, there seems to be a lot going on! :shock:

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dcm
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Re: Simple Renderings Thread

Post by dcm » Fri Apr 15, 2011 11:35 pm

dispersion test
Attachments
dispersion test.jpg

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Fri Apr 15, 2011 11:50 pm

:shock:
Cheers, David



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hcpiter
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Re: Simple Renderings Thread

Post by hcpiter » Sat Apr 16, 2011 12:59 am

:o ! cool test michal ! Clean and "strong" render !

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