Simple Renderings Thread

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Mon Nov 08, 2010 2:15 am

OnoSendai wrote:There seems to be a bluish tint around the edge. Did you use absorption-layer-transmittance for the skin color?
Yes, color was achieved by Absorption Layer only! Other maps uses: bump, exponent & displacement

It was quite some pain getting the right SSS values. In this pure white surrounding the guy looks neat, but for usage in basic adjusted interiors or a EnvMap lighted situation he is way to dark, and even after aligning light strength he looks faky like a 3rd boob :?
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Tue Nov 09, 2010 8:36 am

Your "tests" are really cool Zom-B, keep 'em coming! It is a pleasure seeing indigo being used that way, it surely can do more than furniture! The last one is the most convincing one to me, the lighting is not the most natural one, but the skin looks like (pale and blueish) skin, and not like a texture. Thanks for sharing!

Speaking about furniture: Pixie, nice setup, could you post a screenshot of your software or explain how you achieved this look? Looks elegant! :)

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Re: Simple Renderings Thread

Post by pixie » Tue Nov 09, 2010 10:54 am

Polinalkrimizei wrote:Speaking about furniture: Pixie, nice setup, could you post a screenshot of your software or explain how you achieved this look? Looks elegant! :)
Thanks! :)

Well I pick a photo from the Minotti site which I dearly liked, then grabbed their model, the rest that was lacking modeled from the picture as the room itself.
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furniture.png

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Re: Simple Renderings Thread

Post by Polinalkrimizei » Tue Nov 09, 2010 8:08 pm

Yeah that one was awesome too ;-), and helpful indeed that you pointed out which one was orignial...

but I was talking about your simple studio setup :oops: , looks a lot more elegant than mine, I probably just need some more fiddling.
Thanks anyways pixie!

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Re: Simple Renderings Thread

Post by pixie » Tue Nov 09, 2010 11:32 pm

Polinalkrimizei wrote:Yeah that one was awesome too ;-), and helpful indeed that you pointed out which one was orignial...

but I was talking about your simple studio setup :oops: , looks a lot more elegant than mine, I probably just need some more fiddling.
Thanks anyways pixie!
I didn't quite know what you were referring so when I bump on the first piece of furniture I though it was it.
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lovechairsetup.PNG

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Re: Simple Renderings Thread

Post by Polinalkrimizei » Wed Nov 10, 2010 9:27 pm

Thanks for sharing pixie!
The setup is indeed quite simple :) I'll try that when I'm home from work!

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Re: Simple Renderings Thread

Post by pixie » Mon Nov 15, 2010 1:58 pm

Just a copy cat study.

Original
ON_1-470x200.jpg
original
CopyCat
copycat.jpg
indigo

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Re: Simple Renderings Thread

Post by neo0. » Mon Nov 15, 2010 5:12 pm

Keychain
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giants.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Thu Nov 18, 2010 3:41 pm

Doing some work on improving the subdiv code. I also added intrinsicCoords() function to ISL which allows you to write a wireframe shader.
wire.jpg
wire_subdiv.jpg
The wireframe shader code looks like this:

Code: Select all

 def width() real : 0.03
              
              def eval(vec3 pos) vec3 :
							  if(
                  (e0(intrinsicCoords()) < width()) || (e1(intrinsicCoords()) < width()) || (e0(intrinsicCoords()) + e1(intrinsicCoords()) >= (1.0 - width())),
                  vec3(0.0),
                  vec3(1.0)
                  )

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Re: Simple Renderings Thread

Post by kikeonline » Thu Nov 18, 2010 5:09 pm

WOW!! Wireframe material!!

how can a I knowing nothing about ISL implement that?

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Re: Simple Renderings Thread

Post by neo0. » Thu Nov 18, 2010 9:23 pm

Wow, looking very nice! It would be nice if we could also control the color via rgb or Hex values.

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fused
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Re: Simple Renderings Thread

Post by fused » Tue Nov 23, 2010 3:37 pm

Playing around with some new stuff in good old ior test :)
Attachments
ior_test.png

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Re: Simple Renderings Thread

Post by Borgleader » Tue Nov 23, 2010 3:38 pm

plz tell us what the new stuff is plzplzplzplzplzplz
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Nov 23, 2010 4:27 pm

More work on subdiv, which is now greatly improved:

This dude was subdivided to 4.5 M tris and rendered for ~4mins.

Grid shader courtesy of ISL.
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subdiv.jpg

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Re: Simple Renderings Thread

Post by pixie » Fri Nov 26, 2010 6:48 am

It's a bird it's a plane, it's a fake cloud!!! :mrgreen:
fakecloud.jpg
Just to check how a blended material would behave so that I can add a new 'life' to Indigo's sky without the past and tedious workflow I had before. The material is made of diffuse transmitter plain white, blended with an alpha. On the right is a glass so that I could see how it would appear reflected on windows.

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