Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
jarmenkell
Posts: 31
Joined: Sun Jul 18, 2010 8:37 am
Location: MSK RU
Contact:

Re: Simple Renderings Thread

Post by jarmenkell » Sun Oct 10, 2010 9:33 pm

just a skull
Attachments
cross.jpg

User avatar
lycium
Developer
Posts: 1194
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Simple Renderings Thread

Post by lycium » Mon Oct 11, 2010 2:19 am

Image

User avatar
Zom-B
1st Place 100
Posts: 4664
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Mon Oct 11, 2010 2:40 am

If somebody from Glare shows here some images, there is some developement magic behind it for sure...
No silence treatment please :P
Seems to be a Instancing test... any improvements done here? Is there anything to improve here anyway... ?

I hope you are fighting the normal issues on the yellow pot in the center :wink:
Last edited by Zom-B on Mon Oct 11, 2010 3:17 am, edited 1 time in total.
polygonmanufaktur.de

User avatar
Headroom
Indigo 100
Posts: 991
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Simple Renderings Thread

Post by Headroom » Mon Oct 11, 2010 2:41 am

Someone had to ask, Lycium :wink:

GPU accelerated ?

The teapot in focus in the middle has some visible artifacts.

User avatar
lycium
Developer
Posts: 1194
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Simple Renderings Thread

Post by lycium » Mon Oct 11, 2010 11:09 am

Uhhh actually I was just rendering some teapots :lol: No GPU acceleration used here.

The light "terminator problem" is due to insufficient tesselation, and the only way to solve it is through use of higher order surfaces eg. Beziers.

User avatar
pixie
Indigo 100
Posts: 2216
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Simple Renderings Thread

Post by pixie » Mon Oct 11, 2010 11:22 am

New and hopefully improved backdrop wannabe!
Attachments
water.jpg
MLT Bidir

StompinTom
Indigo 100
Posts: 1820
Joined: Mon Sep 04, 2006 3:33 pm

Re: Simple Renderings Thread

Post by StompinTom » Mon Oct 11, 2010 1:03 pm

lycium wrote:Image
So many teapots, so little tea...

User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Simple Renderings Thread

Post by Godzilla » Tue Oct 12, 2010 12:33 pm

Another update on my current project

http://forums.cgsociety.org/showthread. ... 3&t=917667

Image
samlavoie.xyz

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Tue Oct 12, 2010 12:48 pm

Woo, nice metal material!!

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: Simple Renderings Thread

Post by suvakas » Tue Oct 12, 2010 5:34 pm

+1
Very cool metal material and leather looks awesome too.

User avatar
Doug Armand
Indigo 100
Posts: 1037
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Simple Renderings Thread

Post by Doug Armand » Tue Oct 12, 2010 9:12 pm

Excellent work Godzilla - fantastic modelling and materials.

Any chance you could re-render the whole of the Star Wars movie that had Jar Jar in it and do it right? - like maybe make Jar Jar havw a a nasty accident with Darth Maul's lightsabre early on in the film :wink:
Doug

Doug Armand

Jeff
Posts: 112
Joined: Fri Aug 28, 2009 1:28 pm

Re: Simple Renderings Thread

Post by Jeff » Wed Oct 13, 2010 9:50 am

Awesome work Godzilla! Very lifelike materials!

User avatar
lycium
Developer
Posts: 1194
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Simple Renderings Thread

Post by lycium » Wed Oct 13, 2010 10:47 am

I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D

StompinTom
Indigo 100
Posts: 1820
Joined: Mon Sep 04, 2006 3:33 pm

Re: Simple Renderings Thread

Post by StompinTom » Wed Oct 13, 2010 11:46 am

lycium wrote:I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D
I think that means heterogeneous media with point cloud and other volumetric data set support should be given priority. You know, to properly render the charred, smoking hole where he used to be.

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Simple Renderings Thread

Post by dakiru » Wed Oct 13, 2010 1:16 pm

StompinTom wrote:
lycium wrote:I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D
I think that means heterogeneous media with point cloud and other volumetric data set support should be given priority. You know, to properly render the charred, smoking hole where he used to be.
What he said :D

Post Reply
4420 posts

Who is online

Users browsing this forum: No registered users and 1 guest