Simple Renderings Thread

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pixie
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Re: Simple Renderings Thread

Post by pixie » Thu Sep 16, 2010 1:24 am

Borgleader wrote:
Meelis wrote:Thanks :)
I'm big fan of lossless images :)
Then, may I suggest putting it this way: [img](link%20to%20.jpg%20preview)[/img]

That way, it'll appear quicker on the page and we'll still have access to the "high quality" image. :)
If it's hosted in indigo the thumbnail will be a jpg... there's a limit to size though

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Meelis
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Re: Simple Renderings Thread

Post by Meelis » Thu Sep 16, 2010 3:19 am

Borgleader wrote:
Meelis wrote:Thanks :)
I'm big fan of lossless images :)
Then, may I suggest putting it this way: [img](link%20to%20.jpg%20preview)[/img]

That way, it'll appear quicker on the page and we'll still have access to the "high quality" image. :)
Good idea :)
Edited my post

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pixie
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Re: Simple Renderings Thread

Post by pixie » Thu Sep 16, 2010 3:42 am

Satin attempt, or is it velvet?

Used Manitwo bump texture and Zom-b material fake sss.
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Satin.pigm
(291.03 KiB) Downloaded 41 times
LoveChair.jpg

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hcpiter
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Re: Simple Renderings Thread

Post by hcpiter » Sat Sep 18, 2010 2:02 am

Hello !

Small test of grass in new Indigo :)

cheers :)
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grass_scene-scene.jpg

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_cheers_
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Re: Simple Renderings Thread

Post by _cheers_ » Sat Sep 18, 2010 9:38 am

just tried to make my first grass and i did it!! thanks hcpiter for the motivation.
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GHOST GRASSSUCKER.jpg

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Tue Sep 28, 2010 2:54 pm

Part of a spaceship
Attachments
rooms_ship.jpg

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Tue Sep 28, 2010 3:19 pm

That's a lot of DOF :?
benn hired a mercenary to kill my sig...

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fused
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Re: Simple Renderings Thread

Post by fused » Tue Sep 28, 2010 3:34 pm

neo0. wrote:Part of a spaceship
Hey Neo,

looks interesting. A little bit too much dof but still good :)

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Sep 29, 2010 4:30 pm

Rendered @ 32x32, background masked out using the alpha mask (it's an icon):

Image
obsolete asset

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Thu Sep 30, 2010 3:24 pm

Another update on my Jango Fett WIP-

Full sizes in CGTalk thread

Image

Image
samlavoie.xyz

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Thu Sep 30, 2010 3:44 pm

Wow, Godzilla, very detailed :shock: Keep it up :wink:

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fused
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Re: Simple Renderings Thread

Post by fused » Thu Sep 30, 2010 3:45 pm

Wow, beatiful!
KillahPriest wrote:Well, I just jizzed in my pants.

Looking forward to updates.
I lol'd.

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Re: Simple Renderings Thread

Post by neo0. » Thu Sep 30, 2010 4:54 pm

Hey godizlla. Amazing stuff as usual. Im considering switching over from blender to sketchup because of how limited sketchup is with textures mostly. You can assign pictures to single faces, but when it comes to assigning a texture to a curved object that has thousands of polygons, things become very difficult. My textures always come out distorted.. So im wonder, how does blender handle texturing?

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lycium
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Re: Simple Renderings Thread

Post by lycium » Thu Sep 30, 2010 5:06 pm

neo0. wrote:Im considering switching over from blender to sketchup because of how limited sketchup is with textures mostly.
lolwut?

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Re: Simple Renderings Thread

Post by neo0. » Thu Sep 30, 2010 7:22 pm

lycium wrote:
neo0. wrote:Im considering switching over from blender to sketchup because of how limited sketchup is with textures mostly.
lolwut?
Yep, looks like that heat wave is taking it's toll on me. :lol: Sketchup seems to be mainly geared towards very simple architectural models, where you only are concerned about textured a dozen or so faces independently.

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