Get feedback from others on your works in progress
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lar111
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by lar111 » Tue Oct 30, 2007 1:18 am
Hi, A small scene I have been playing with. Its coming out quite nice, again as usual for me the modelling is all quite basic. I would appreciate any suggestions, in particular I would like to know what everyone thinks of the soup. Believable? I have a few changes to make before I go for a final render. Oh and it was also done using the camera tone mapping, I love that it just added so much more contrast and impact to the render.
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Kram1032
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by Kram1032 » Tue Oct 30, 2007 1:25 am
how romantic caustics
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WytRaven
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by WytRaven » Tue Oct 30, 2007 1:30 am
I really like the scene composition
The DoF is probably a little extreme as even the glasses in front of the rose are out of focus but other than that, nice!
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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slamdog
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by slamdog » Tue Oct 30, 2007 1:47 am
Great scene!
agree with wytraven and kram
two advices: maybe the candle light must be "a lot hot"
and try to change the "soup" material... don't know... broth?
(and maybe some smoke in postpro)
i'm following
bye bye
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Zom-B
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by Zom-B » Tue Oct 30, 2007 2:45 am
the soup needs some of
these too, and for the color I would choose
this one (don't looks that much like blood
)
polygonmanufaktur.de
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CTZn
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by CTZn » Tue Oct 30, 2007 3:01 am
ZomB wrote:the soup needs some of
these too
Does the soup have to register on Maxwell forums ?
Nice nice composition really ! Normal smoothing pb on the soup tho, either set smooth shading off or bevel the sharp edge.
obsolete asset
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Kram1032
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by Kram1032 » Tue Oct 30, 2007 3:03 am
lol, I thought, that would be spaghetti with too much sauce
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lar111
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by lar111 » Tue Oct 30, 2007 3:22 am
Thanks guys, yes I don't like my soup material. I was actually trying for tomato soup. Its actually just a plane with phong/ null blend material. I guess I am going to have to try a sss material, the candles are already killing my render times though. A decent soup material will have to be high absorption and high sss I would guess, any hints on where to start. I grabbed that parsley thanks Zomb, it should be pretty easy to use the textures in indigo, and I like the look of that soup you pointed out. CTZn, good spotting on the smooth shading, i didn't even realise it was on. And funny enough it was going to be a bowl of pasta originally, but I couldn't work out a way to model it. Slamdog, i am not sure what you mean by the flame must be lots hot, do you mean more of a reddish colour. Its actually a textured emmitter, roughly flame colours
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Kram1032
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by Kram1032 » Tue Oct 30, 2007 3:26 am
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lar111
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by lar111 » Tue Oct 30, 2007 3:28 am
I thought I would show you guys an early render of this scene that i did, its quite crude. But the are some interesting caustics going on. Got a bit of a rainbow effect happening
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Kosmokrator
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by Kosmokrator » Tue Oct 30, 2007 4:47 am
ru use some dispercion for your glass??from where come this rainbow effect?
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Kram1032
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by Kram1032 » Tue Oct 30, 2007 5:10 am
tabulated spectrum, I guess - one of wytravens great glasses
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CTZn
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by CTZn » Tue Oct 30, 2007 5:45 am
CTZn wrote:Normal smoothing pb on the soup tho, either set smooth shading off or bevel the sharp edge.
Erf that's the shadow I took as an error
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slamdog
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by slamdog » Tue Oct 30, 2007 5:56 am
yes, i mean more reddish. However, if it's textures with flame colours, maybe you could try to dim the intensity of light.
It seems to me too strong to be a candle light, with not much decay... but maybe i'm in error.
Good work
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Kram1032
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by Kram1032 » Tue Oct 30, 2007 10:35 am
the problem is, that the dynamic range of a photo isn't high enough to capture both the scene (in a well-lit way) and the candle. that results in overcasted flames, which you usually could see in colours in reality.
So, actually, that's quite real
- might be too aliased (too high contrast :S - try higher super sampling factor
) and not bloomy enough (add bloom and glare post processed in violet
) though...
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